Dynamite Dan ZX Spectrum Quick Run (Poked Version) @maiki60fps
Dynamite Dan ZX Spectrum Quick Run (Poked Version)  @maiki60fps
Uploaded February 2013 | Updated September 2026, 2 days ago
By using POKE 52678,0 (infinite lives) you turn the original game into the best platformer on ZX Spectrum, and yes, the Spectrum version is the best. The sound, colors, and everything is just right on Spectrum. The original game is too difficult. You lose a life everytime you touch an enemy object. By using the infinite lives poke you can freely run, jump and search for the 8 dynamites. The game is still challenging though as it is a huge maze that has to be explored. You can still die by falling into water so be careful there. At the end once you have collected the plans you have to escape from the locker and this is not easy. Try to time your jump just before the magnetic flashing fields start polarizing your character upwards so that your jump gets prolonged by that effect (or - and) you can glance off from the beam if you time the jump right to get outside as well. As for the original version: the game should have used energy meter rather than lives for the enemy objects collisions. It is really not that enjoyable when you have to spend so much time avoiding dozens of enemies in such a huge complex platforms maze...
Dynamite Dan ZX Spectrum Quick Run (Poked Version)The Chaos Engine Menu Music Sega Mega DriveGunstar Heroes: Music From The Original Video Game - Sega Mega Drive II PAL720° Commodore 64 In-Game MusicTutankhamun ZX Spectrum © 1983 MicromaniaSceptre Of Bagdad ZX Spectrum © 1987 AtlantisDictator ZX Spectrum © 1983 DKTronicsDiktátor ZX Spectrum © 1983 DKTronicsSurvivor Commodore 64 © 1983 SynapseRobocop ZX Spectrum © 1988 OceanCyclone ZX Spectrum © 1985 VortexMini-games From Starfox ZX Spectrum © 1987 Cybexlab
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Dynamite Dan ZX Spectrum Quick Run (Poked Version)

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