Digital Dragons | Dying Light 2: Generative Pipeline for Heads and Facial Animation @DigitalDragonsForGamedev | Uploaded 2 weeks ago | Updated 3 hours ago
Maciej Zatwarnicki, Łukasz Horzelski / Techland
Presentation will focus on automatic face asset creation in the production environment in open world game. It will include consistent creation and animation data flow from 3D face topology to full dialog support including animation data sharing between all characters.
Maciej Zatwarnicki, Łukasz Horzelski / Techland
Presentation will focus on automatic face asset creation in the production environment in open world game. It will include consistent creation and animation data flow from 3D face topology to full dialog support including animation data sharing between all characters.