Uploaded May 2024 | Updated September 2026, 3 weeks ago
* DO YOU BELIEVE IN THE AFTERLIFE?
Greetings, this is Charty.
I decided to do a cover of Papyrus' favorite theme song, Coercive Measures from DUSTBELIEF: FORGETTABLE! I hope you like it, and thanks to your support I will keep making music for you! :)
Socials:
Soundcloud - soundcloud.com/charty03
Youtube - @chartyofficial
Discord server - discord.gg/N78X2g2qTM
Credits:
DUSTBELIEF: FORGETTABLE by ExistsTheMovie
Cover art made by ExistsTheMovie
Undertale/Megalovania by - Toby Fox
For YouTube Algorithm:
Undertale is a 2015 2D role-playing video game created by American indie developer Toby Fox. The player controls a child who has fallen into the Underground: a large, secluded region under the surface of the Earth, separated by a magical barrier. The player meets various monsters during the journey back to the surface, although some monsters might engage the player in a fight. The combat system involves the player navigating through mini-bullet hell attacks by the opponent. They can opt to pacify or subdue monsters in order to spare them instead of killing them. These choices affect the game, with the dialogue, characters, and story changing based on outcomes.
* DO YOU BELIEVE IN THE AFTERLIFE?
Greetings, this is Charty.
I decided to do a cover of Papyrus' favorite theme song, Coercive Measures from DUSTBELIEF: FORGETTABLE! I hope you like it, and thanks to your support I will keep making music for you! :)
Socials:
Soundcloud - soundcloud.com/charty03
Youtube - @chartyofficial
Discord server - discord.gg/N78X2g2qTM
Credits:
DUSTBELIEF: FORGETTABLE by ExistsTheMovie
Cover art made by ExistsTheMovie
Undertale/Megalovania by - Toby Fox
For YouTube Algorithm:
Undertale is a 2015 2D role-playing video game created by American indie developer Toby Fox. The player controls a child who has fallen into the Underground: a large, secluded region under the surface of the Earth, separated by a magical barrier. The player meets various monsters during the journey back to the surface, although some monsters might engage the player in a fight. The combat system involves the player navigating through mini-bullet hell attacks by the opponent. They can opt to pacify or subdue monsters in order to spare them instead of killing them. These choices affect the game, with the dialogue, characters, and story changing based on outcomes.
