@Wout12345
  @Wout12345
Wout12345 | Dungeontech wrap-up - Minecraft @Wout12345 | Uploaded 7 years ago | Updated 10 minutes ago
So, after over a year of waiting, here's the dungeon manipulation code. :P Along with a brief talk about what you could call the "end" of my dungeontech work, even though it may not necessarily be that way. I hope some people find good use for this. Please credit me if you publish an adapted version of this code or use this in another kind of published work (survival video showcasing a spawner cluster, ...). Also, if you have trouble reading the text: no worries, this is one of the few videos I decided to record at 1080p, so you should be fine. ;-)

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Links

CODE DOWNLOAD
http://www.mediafire.com/file/4ct8diyy2rph4v0/DungeonManipulator+v1.0+++CustomRandom.zip

JeWe37
twitter.com/JeWe37

HelVince
youtube.com/user/vincenthel1

72-spawner-cluster proof-of-concept
youtu.be/oQ_VqZcfN74

16-tuple skeleton spawner explanation
youtu.be/a2jpWFWD5b0

My last video, which I briefly mention
youtu.be/lJ9qTyhDlpU

Depth-first search
en.wikipedia.org/wiki/Depth-first_search

Branch and bound
en.wikipedia.org/wiki/Branch_and_bound

Linear congruential generator
en.wikipedia.org/wiki/Linear_congruential_generator

MCP
http://www.modcoderpack.com/website/releases



Missed anything? Let me know in the comments!
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Dungeontech wrap-up - Minecraft @Wout12345

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