Uploaded October 2021 | Updated September 2026, 2 weeks ago
A bit messy at times and terrible RNG with butterflies bullet barrage attack in p2 that denied me punishes several times and extended the fight by a good minute that was unnecessary. I'm still keeping it because it's a neat kill and the clutch ending was too good to not have.
A bit messy at times and terrible RNG with butterflies bullet barrage attack in p2 that denied me punishes several times and extended the fight by a good minute that was unnecessary. I'm still keeping it because it's a neat kill and the clutch ending was too good to not have.




![Elden Ring - Maliketh Mastered : Aggressive fight showcase with style points [No Damage]
A hundred or more hours spent studying a boss, embodied into one spectacular fight. A solo endurance fight against my favorite boss of the FromSoft series, Beast Clergyman / Maliketh the Black Blade on level 1 (RL1) NG+7 (max new game cycle) without upgrading weapons, no status effects (bleed, frost, poison/rot etc), no ashes of war/skills or Blasphemous claw parries (since they deal a % of max health in damage on parry, counter-intuitive to an endurance low damage fight).
This is meant to be a pure fight condition to showcase as best as possible the most aggressive and latest strategies Ive developed since the game release, including the new p2 follow up baits and incorporating throwing knives in the middle of his combo mixups to damage his posture and keep him from doing arbitrary poise resets via the projectile attacks, which is one of the main annoyances in prolonged phase 2 fights where ripostes damage are of important value. The fight being on 125% speed, on top of being a test of reflexes, also help prove these strats are safe and reliable, since they can be successfully pulled off even with much less time to react as long as the correct timing / positioning is respected.
For the sake of making the fight more intense, dynamic and reaction intensive, I used a speedhack contained within Cheat engine to set the game speed to 125%, or x1.25 speed. This affects the game engine itself, causing both the player and the boss to gain speed as well as accordingly increased stamina regeneration. As a result this also sped up the skybox cycle, the trees/grass moving, etc. It does not however speed up the audio files such as Malikeths opening and death dialogue or his boss theme, which serve as proof of the entire game being in 125% speed and not simply the footage. This can be distinctly heard at the end of the kill where I turn the volume to max for it.
Build : Rune Level 1
Lordsworns straight sword +0 x2
Miséricorde +0
Talismans : Radagons soreseal, Red feathered branchsword, Green turtle talisman, Millicents prosthesis
Bonus items : Godricks Great Rune, throwing knives, and fashion armor (Fingerprint set and Knight helm)
Background music :
Hollow Knight - Troupe Master Grimm / Nightmare King Grimm themes, by Christopher Larkin
The Grimm audio dub for the intro was taken from here : https://youtu.be/cw48nntk1AI
Champions Respite server for Level 1 runs, boss resources and guides : https://discord.gg/vESQQvm
My other Elden Ring Rune Level 1 kills so far : https://www.youtube.com/playlist?list=PL9AUPD_UAv7ev2fuOVx3hCBoooKAwSoVV
If you wish to learn more about Maliketh in detail, heres my Maliketh-specific playlist : https://www.youtube.com/playlist?list=PL9AUPD_UAv7dT-yFa44n2TouFp7Ln0yPO
Here is also a written guide going in-depth on Malikeths attacks, behavior and strategies : https://docs.google.com/document/d/15Ao3Y9GPs_esC2U9B3LqqT0SgmXVb5I8G5c3ALeRx1E/edit
A fully detailed video guide will follow, hopefully over the next weeks/months.
#EldenRing #Maliketh #fromsoftware #bossfight #cinematic Elden Ring - Maliketh Mastered : Aggressive fight showcase with style points [No Damage]](https://i.ytimg.com/vi/R9_F5IB5hqg/mqdefault.jpg)
![Sekiro - Ashina Elite Ujinari Mizuo Base Vitality/Posture Hardmode Sword only [Flawless]
Very bad arena for jump stomps, you often get stuck on walls instead. Alsso what an ending...I was not expecting to see this today, why me
Hardmode means Demon Bell + No Kuros Charm (Charmless). Sekiro - Ashina Elite Ujinari Mizuo Base Vitality/Posture Hardmode Sword only [Flawless]](https://i.ytimg.com/vi/RAqYwE1Npao/mqdefault.jpg)
![Demons Souls - Armor spider SL1 No Roll/Block/Parry [Flawless]
Shit RNG boss, whoever thought putting zero cooldown on her triple fireball volley was a good idea shouldnt be working into boss design Demons Souls - Armor spider SL1 No Roll/Block/Parry [Flawless]](https://i.ytimg.com/vi/RS8IIiWaFOI/mqdefault.jpg)
![Elden Ring - Level 1 Draconic Tree Sentinel [No Damage]
A solo, melee only kill at Rune Level 1 (RL1) of Draconic Tree Sentinel without hits. This is a weirdly designed fight where half the Sentinels recoveries after a heavy attack feel like theyre made to bait players into punishing and then slap them in the fact with an insta slam or a 180 degrees fireball. Between that and the boss ability to deny you from coming close for dozens of second if he decides to spam his red lightning rain and fireballs, I felt like hit and run strategy worked better than lingering at his side for too long.
Build : Rune Level 1, Frost Scavengers sword +15, Blood Bandits curved sword +15, Radagons Soreseal, Faith talisman, Ritual sword talisman, +10 dex potion and fashion armor.
Champions Respite server for Level 1 runs, boss resources and guides : https://discord.gg/vESQQvm
My other Elden Ring Rune Level 1 kills so far : https://www.youtube.com/playlist?list=PL9AUPD_UAv7ev2fuOVx3hCBoooKAwSoVV
#EldenRing Elden Ring - Level 1 Draconic Tree Sentinel [No Damage]](https://i.ytimg.com/vi/RmJMvSMWaFk/mqdefault.jpg)
![DS3 - Demon prince SL1 Smouldering straight sword no buffs [Flawless]
There you go bob I finally uploaded it DS3 - Demon prince SL1 Smouldering straight sword no buffs [Flawless]](https://i.ytimg.com/vi/Rtz1nMvorrc/mqdefault.jpg)
![Sekiro - Genichiro Ashina Base Vitality/Posture Hardmode Sword only [Flawless]
Till we meet again later on, Geni. That was a fun fight
What happened with the p3 attack at 1:42 was weird, in all previous attempts keeping the R1 spam going forced him to do an input read deflect and interrupt himself, but in this kill he didnt care twice in a row and kept going with the sweep. Maybe my positioning was slightly different or he just wanted to make me look like an idiot, in which case good job Sekiro - Genichiro Ashina Base Vitality/Posture Hardmode Sword only [Flawless]](https://i.ytimg.com/vi/S3Y9BrDtYek/mqdefault.jpg)
![Elden Ring - Level 1 NG+7 Morgott, the Omen King speedkill [No Damage]
That was fast. Good riddance to that slippery monkey king.
A solo, melee only speedkill at Rune Level 1 (RL1) in NG+7 (Max New Game cycle) of Morgott, the Omen King, of 17 seconds from health bar showing (00:36) to last hit (0:53). If counting from first hit dealt to Morgott (0:38), this is a 15 seconds fast kill. Also done with no hits taken.
Build : Rune Level 1
Bleed Bandits curved sword +25 [Seppuku]
Cold Scavengers curved sword +25 [Chilling Mist]
Radagons Soreseal, Red feathered talisman, Lord of Bloods exultation, Viridian amber medaillon +2
Bonus items : +10 dexterity/increased damage on successive attacks physics potion, Mushroom crown/Kindred of Rot talisman item swaps, White mask and fashion armor.
Champions Respite server for Level 1 runs, boss resources and guides : https://discord.gg/vESQQvm
My other Elden Ring Rune Level 1 kills so far : https://www.youtube.com/playlist?list=PL9AUPD_UAv7ev2fuOVx3hCBoooKAwSoVV
00:00 Intro and buffs
00:36 Bossfight
0:53 Outro and stats/runes drop
#EldenRing Elden Ring - Level 1 NG+7 Morgott, the Omen King speedkill [No Damage]](https://i.ytimg.com/vi/S3fbZM8ywFc/mqdefault.jpg)