Driver (PS1) Driving Traffic Cars (Progress Update) @gamersin
Driver (PS1) Driving Traffic Cars (Progress Update)  @gamersin
Uploaded June 2011 | Updated September 2026, 7 hours ago
Another breakthrough on one of my main projects.

The audio skips at the beginning is either my Capture Card going dodgy, or it could be caused by the codes I'm using.

"Enable CPU #17 Wall Collisions
300961D4 0001
"Make CPU #17 Visible
30098A6D 0001
"Play as Traffic
800962DC 0017
"CPU #17 Car Modifier
80098A7C yyxx
"CPU#17 Characteristics
300962EC 0006
"Further Render
300962D8 0017

yy = Car colour

00 - 05

xx = Car type

00 = Player car
01 = Cop car
02 = Traffic car 1
03 = Traffic car 2

I am currently having problems with both of the new codes I've hacked and one of the codes I've hacked previously.

CPU#17 Characteristics: When the value is set to 0006, It makes the player car disappear and enables skid marks, but it also enables Infinite Mass (which maybe a good thing since it will help me to find the same code for the player car. When set to 0005, the skid marks remain, but it disables vehicle collisions.

Further Render: This code determines which CPU car and explore the whole city, but the game crashed when you drive a fair distance away from where the player car would be.

"Enable CPU #17 Wall Collisions: This code prevents traffic cars from respawning when active. I turned it off for this video so I could demonstrate CPU 17 with Infinite Mass.

More Driver (PAL) codes
gamersinpro.blogspot.com/2011/07/driver-pal-e-codes.html facebook.com/pages/Gamersin/302112919942530?ref=hl
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Driver (PS1) Driving Traffic Cars (Progress Update)

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