Uploaded February 2013 | Updated September 2026, 1 day ago
3 years of hard work, and here we are. But Gamersin, didn't you already make this code? Yes, I enabled the ability to drive NPC #17 within a certain radius, but did you think that I was going to settle with that and call it a finished code? NO!!!!!! I thought instead of driving NPC #17 that can only drive within the player cars range, why not drive the player car, and take NPC #17 with it.
This monster of a code requires GS 2.41+ and the shortest write interval possible.
CEP users must set the drop down menu that says "Cheat Engine" to "Gameshark/PAR". I've not tried it with PEC yet.
"Player to Traffic Car Modifier (PAL)
5000FF01 0000
300B03E8 0000
5000FF01 0000
300B05E8 0000
5000FF01 0000
300B04E8 0000
5000FF01 0000
300B06E8 0000
C209CF3C 0016
8009ABA8 0000
C209CEA4 0036
8009AB10 0000
D0098A7C 0001
30096294 0001
300961D4 0000
300962D8 0000
300964FD 0000
30098A6D 0001
300962EC 0003
80098A7C 0X0Y
X - Car Colour 1-5
Y - Car Type
0 = Player Car
1 = Cop Car
2 = Traffic Car 1
3 = Traffic Car 2
NON CEP USERS! Replace the middle 4 lines with the following
C209ABA8 0016
8009CF3C 0000
C209AB10 0036
8009CEA4 0000
CODE FEATURES:
- Enables you to drive around the entire city with an NPC (Non-playable Car) with all player car features.
- Automatically enables police lights and siren when the modifier is set accordingly to a cop car (0001).
CODE BUGS:
- Weird traffic behavior.
- Cars have 8 wheels.
- Wheel positions are set accordingly to the player car.
- Weird distant shadow (San Fransisco only)
- Random angle spasms. (Not to bothersome, but I will try to fix it.)
- Playing pursuit missions will result in the player car being the target (Can't be fixed)
- No visual damage (Hard to decide at this point. :D)
- NPC 17 refuses to take form of a traffic car upon loading. (Reported by GSW) (Epsxe only)
Despite all of these bugs, the code works flawlessly imo. :)
CODE BREAKDOWN:
5000FF01 0000
300B03E8 0000
5000FF01 0000
300B05E8 0000
5000FF01 0000
300B04E8 0000
5000FF01 0000
300B06E8 0000 - Makes player car skin invisible (Needs alternative).
C209CF3C 0016
8009ABA8 0000 - Makes NPC #17 Share the position of the player car.
C209CEA4 0036
8009AB10 0000 - Makes NPC #17 Share the rotation/angle of the player car.
(C2 is a valid prefix btw.)
D0098A7C 0001
30096294 0001 - Enables police siren when needed.
300961D4 0000
300962D8 0000
300964FD 0000
30098A6D 0001 - Disables features of NPC #17 that enable themselves when NPC #17 is active.
300962EC 0003 - Enable mobility of NPC #17 when driving the player car.
80098A7C 0X0Y - NPC #17 car/colour modifier.
gamehacking.org/faqs/hackv500c.html
If you're a hacker, you should read this. :)
gamersinpro.blogspot.co.uk facebook.com/pages/Gamersin/302112919942530?ref=hl
3 years of hard work, and here we are. But Gamersin, didn't you already make this code? Yes, I enabled the ability to drive NPC #17 within a certain radius, but did you think that I was going to settle with that and call it a finished code? NO!!!!!! I thought instead of driving NPC #17 that can only drive within the player cars range, why not drive the player car, and take NPC #17 with it.
This monster of a code requires GS 2.41+ and the shortest write interval possible.
CEP users must set the drop down menu that says "Cheat Engine" to "Gameshark/PAR". I've not tried it with PEC yet.
"Player to Traffic Car Modifier (PAL)
5000FF01 0000
300B03E8 0000
5000FF01 0000
300B05E8 0000
5000FF01 0000
300B04E8 0000
5000FF01 0000
300B06E8 0000
C209CF3C 0016
8009ABA8 0000
C209CEA4 0036
8009AB10 0000
D0098A7C 0001
30096294 0001
300961D4 0000
300962D8 0000
300964FD 0000
30098A6D 0001
300962EC 0003
80098A7C 0X0Y
X - Car Colour 1-5
Y - Car Type
0 = Player Car
1 = Cop Car
2 = Traffic Car 1
3 = Traffic Car 2
NON CEP USERS! Replace the middle 4 lines with the following
C209ABA8 0016
8009CF3C 0000
C209AB10 0036
8009CEA4 0000
CODE FEATURES:
- Enables you to drive around the entire city with an NPC (Non-playable Car) with all player car features.
- Automatically enables police lights and siren when the modifier is set accordingly to a cop car (0001).
CODE BUGS:
- Weird traffic behavior.
- Cars have 8 wheels.
- Wheel positions are set accordingly to the player car.
- Weird distant shadow (San Fransisco only)
- Random angle spasms. (Not to bothersome, but I will try to fix it.)
- Playing pursuit missions will result in the player car being the target (Can't be fixed)
- No visual damage (Hard to decide at this point. :D)
- NPC 17 refuses to take form of a traffic car upon loading. (Reported by GSW) (Epsxe only)
Despite all of these bugs, the code works flawlessly imo. :)
CODE BREAKDOWN:
5000FF01 0000
300B03E8 0000
5000FF01 0000
300B05E8 0000
5000FF01 0000
300B04E8 0000
5000FF01 0000
300B06E8 0000 - Makes player car skin invisible (Needs alternative).
C209CF3C 0016
8009ABA8 0000 - Makes NPC #17 Share the position of the player car.
C209CEA4 0036
8009AB10 0000 - Makes NPC #17 Share the rotation/angle of the player car.
(C2 is a valid prefix btw.)
D0098A7C 0001
30096294 0001 - Enables police siren when needed.
300961D4 0000
300962D8 0000
300964FD 0000
30098A6D 0001 - Disables features of NPC #17 that enable themselves when NPC #17 is active.
300962EC 0003 - Enable mobility of NPC #17 when driving the player car.
80098A7C 0X0Y - NPC #17 car/colour modifier.
gamehacking.org/faqs/hackv500c.html
If you're a hacker, you should read this. :)
gamersinpro.blogspot.co.uk facebook.com/pages/Gamersin/302112919942530?ref=hl










