Uploaded June 2026 | Updated September 2026, 1 week ago
beamng.com/game
Ground Models
https://1drv.ms/u/c/cd64dc0c4f480222/IQD9GRWUtYgQS63Q_zr_x_XWAQdzXv-HGDQ2Qs7QICS6Oe8?e=dfcKZH
If your level name is My_Level then make a folder groundmodels and place that json file in it.
Put it in /current/levels/My_Level/Groundmodels/groundmodels.json
Add to any non jbeam DAE. Open that DAE texture in material editor, scroll to bottom of options till you see groundmodels. For this video I used Snow3, to melt a car use Melt. For Easy Roll Overs use Asphalt3. Assign to terrain paints or DAEs.
Dont forget to rebuild collisions.
Will not work on jbeams or decals. To make work on decal, apply the ground model to the terrain paint under the decal.
The snow model used in video is a simple DAE blob I slapped together in Blender in a couple minutes. Nothing special about it. Other than its groundmodel is Snow3.
beamng.com/game
Ground Models
https://1drv.ms/u/c/cd64dc0c4f480222/IQD9GRWUtYgQS63Q_zr_x_XWAQdzXv-HGDQ2Qs7QICS6Oe8?e=dfcKZH
If your level name is My_Level then make a folder groundmodels and place that json file in it.
Put it in /current/levels/My_Level/Groundmodels/groundmodels.json
Add to any non jbeam DAE. Open that DAE texture in material editor, scroll to bottom of options till you see groundmodels. For this video I used Snow3, to melt a car use Melt. For Easy Roll Overs use Asphalt3. Assign to terrain paints or DAEs.
Dont forget to rebuild collisions.
Will not work on jbeams or decals. To make work on decal, apply the ground model to the terrain paint under the decal.
The snow model used in video is a simple DAE blob I slapped together in Blender in a couple minutes. Nothing special about it. Other than its groundmodel is Snow3.



![Melt - Crash video in the works
https://beamng.com/game/
Ground Model Melt...
},
MELT:{
staticFrictionCoefficient : 1111.1,
slidingFrictionCoefficient : 111.1,
hydrodynamicFriction : 1.1,
stribeckVelocity : 0.1,
strength : 1.0,
roughnessCoefficient : 0.1,
fluidDensity : 1000,
flowConsistencyIndex : 1,
flowBehaviorIndex : 0.1,
dragAnisotropy : 0.1,
shearStrength : 3111111.0,
defaultDepth : 31.1,
collisiontype : MELT,
skidMarks : true
aliases : [FIRELARGE, MELT]
}, Melt - Crash video in the works](https://i.ytimg.com/vi/RSGam1A2EqA/mqdefault.jpg)






