Drive through Bushes more realistically - Question from comments @TerryMartinART
Drive through Bushes more realistically - Question from comments  @TerryMartinART
Uploaded June 2026 | Updated September 2026, 1 week ago
beamng.com/game
Ground Models
https://1drv.ms/u/c/cd64dc0c4f480222/IQD9GRWUtYgQS63Q_zr_x_XWAQdzXv-HGDQ2Qs7QICS6Oe8?e=dfcKZH

If your level name is My_Level then make a folder groundmodels and place that json file in it.
Put it in /current/levels/My_Level/Groundmodels/groundmodels.json

Add to any non jbeam DAE. Open that DAE texture in material editor, scroll to bottom of options till you see groundmodels. For this video I used Snow3, to melt a car use Melt. For Easy Roll Overs use Asphalt3. Assign to terrain paints or DAEs.

Dont forget to rebuild collisions.

Will not work on jbeams or decals. To make work on decal, apply the ground model to the terrain paint under the decal.

The snow model used in video is a simple DAE blob I slapped together in Blender in a couple minutes. Nothing special about it. Other than its groundmodel is Snow3.
Drive through Bushes more realistically - Question from commentsGoofing Around with a big mesh w/animated textureDesktop 2026 06 16   16 25 41 03Problem with Roof RackMelt - Crash video in the worksThank you @havocng for the channel donation - I am now back onlineMaking a Fall Maple LeafLeaf Pile - Question from CommentsSonu AI music - 4 song samples - BeamNG Focused - Cyberpunk StyleCTD Game reallly did freezeWorking on Road Runner CoyoteDesktop 2026 05 13   17 37 50 05
BeamNG - TerryMartinART |

Drive through Bushes more realistically - Question from comments

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER