Dreamcast RuneScape Classic - Overdue Refactor @LobotomyDC
Dreamcast RuneScape Classic - Overdue Refactor  @LobotomyDC
Uploaded May 2026 | Updated September 2026, 10 minutes ago
In this update I have:
- Removed SDL and replaced it with the KallistiOS Input API (SDLstill available as a build option)

- Removed cglm

- Replaced all cglm calls on Dreamcast platform with SH4ZAM equivalents

- Fixed an issue with basement and upper-level floors never loading in

- Optimized map geometry

- Baked the walls and roofs into RCM models, instead of being rendered on-the-fly in GL Immediate Mode. Now every model in the game is in RCM format.

- Fixed MANY bugs

- Implemented Fog (Not Shown)

- Laid groundwork for PowerVR renderer (not finished)
Dreamcast RuneScape Classic - Overdue RefactorUnleashed PC Retexturing Project Mini-Update: 8192x8192 Textures.Fixing Generations FOREVER RC1 (STILL UNFINISHED) DownloadHalf-Life Dreamcast (Xash3D) Testing 1/10/2026 - 1Further Advancements In The Art Of Spin AttackExceptional Crush Siblings: TussleDreamcast RCM Viewer - Landscape and Dual Analog Controller SupportRuneScape 2 Dreamcast - Performance Gains - 2So guys, I fixed Rolling Momentum FOREVER.LIKE I GIVE A FUCK.PNGhe he heSRB2 Dreamcast Marginal Speedup Test 2
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Dreamcast RuneScape Classic - Overdue Refactor

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