Uploaded May 2026 | Updated September 2026, 10 minutes ago
In this update I have:
- Removed SDL and replaced it with the KallistiOS Input API (SDLstill available as a build option)
- Removed cglm
- Replaced all cglm calls on Dreamcast platform with SH4ZAM equivalents
- Fixed an issue with basement and upper-level floors never loading in
- Optimized map geometry
- Baked the walls and roofs into RCM models, instead of being rendered on-the-fly in GL Immediate Mode. Now every model in the game is in RCM format.
- Fixed MANY bugs
- Implemented Fog (Not Shown)
- Laid groundwork for PowerVR renderer (not finished)
In this update I have:
- Removed SDL and replaced it with the KallistiOS Input API (SDLstill available as a build option)
- Removed cglm
- Replaced all cglm calls on Dreamcast platform with SH4ZAM equivalents
- Fixed an issue with basement and upper-level floors never loading in
- Optimized map geometry
- Baked the walls and roofs into RCM models, instead of being rendered on-the-fly in GL Immediate Mode. Now every model in the game is in RCM format.
- Fixed MANY bugs
- Implemented Fog (Not Shown)
- Laid groundwork for PowerVR renderer (not finished)










