Uploaded April 2026 | Updated September 2026, 2 hours ago
If the last one was an attempt to prove my computer could handle it, this one was an attempt to prove that *I* could. I think it's safe to say I'm unlikely ever to do an 8-bit cover as difficult as this one.
I hope you all enjoy the result!
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
If the last one was an attempt to prove my computer could handle it, this one was an attempt to prove that *I* could. I think it's safe to say I'm unlikely ever to do an 8-bit cover as difficult as this one.
I hope you all enjoy the result!
---
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.










