Dragon Insta-Kill w/ Velocity Desync Removed @CurcuitStore
Dragon Insta-Kill w/ Velocity Desync Removed  @CurcuitStore
Uploaded August 2023 | Updated September 2026, 2 weeks ago
Don't mind the janky makeshift tickrate changer I had to play at 1% speed just to get the terrain to render fast enough lol...

I've seen a few people/shorts explain how the insta-kill works, but I feel like most of them under-estimate how fast you need to be going to actually kill the dragon. Obviously if you're explaining it you have to bring up the fact that the dragon can launch you crazy distances(dozens of blocks into the air!!), but even the biggest launch you can physically get from the dragon is only 2% of the actual speed needed to kill it. So! Since I was curious too, here's what the approximate average minimum velocity needed would look like if it was actually fully transferred to the client. Technically there's still some desync in this video since the setup relies on it, but this was close enough for me. Calling it "desync" is kind weird anyway tbf.

Normally, this "desync" happens for a few reasons. First off, the dragon velocity is only applied on the server(pre1.3 dragon knockback goes craaazy tho). So for you to physically get launched at all it needs to actually be transferred over to client. But, this only happens during certain actions. The biggest one just being whenever you take damage. This is usually the only thing that makes the dragon actually launch you. It’s also why perched dragons are so hanky, since they don’t automatically damage you when this knockback happens. But also, (sadly? luckily?), all velocity copied/transferred to the client is capped at only 3.9m/t in each axis. So even if you did take damage and try and transfer this huge knockback, it just gets capped to be super low. For this video, I've just removed that 3.9 cap and then made it transfer velocity whenever you get closest to the dragon.

For the record, the absolute lowest velocity that can kill the dragon is 267m/t, which would send you almost 3k blocks in 2 seconds if it all transferred to the client. But funnily enough you almost always just bonk on the outer end islands before going that far. The /average/ necessary velocity is like 320m/t though, which would send you like 3.5k in 2 seconds and still leave you with like 7m/t of velocity.

anywho that is all ig. i hope your day today is/will be glood :)

video on the ssg 1.12 insta-kill setup shown in the video: youtu.be/sJOT9dejeno
Dragon Insta-Kill w/ Velocity Desync RemovedHitbox Expansion using Rounding ErrorsBoat Down Clip w/ RelogOptimizing the Dragon Death AnimationArtificial FreefallHeightless Jump ExampleBlasting Atop the Pyramid (Volcano)SSG 1.12 Insta-Kill Setup Proof of ConceptOriginal 4 Bed Zero Cycle DemoDie% w/ Commands and Hardcore GlitchPreservation/Application of Server Velocity through a Jump ExampleWall-less Fake Freefall
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Dragon Insta-Kill w/ Velocity Desync Removed

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