Uploaded August 2024 | Updated September 2026, 8 hours ago
Publisher-Supertone Electronics
Ka Sheng (Dead stock)
Developer-Rex Soft
Release Date-1995
Overview
The game's story loosely retells the events of Dragon Ball Z up to the Cell Saga, featuring cut scenes using screencaps from the show.
The soundtrack features an 8-bit rendition of the Saint Seiya theme song. Also, the character select theme sounds similar to the song One Way or Another from the musical artist, Blondie.
Publisher-Supertone Electronics
Ka Sheng (Dead stock)
Developer-Rex Soft
Release Date-1995
Overview
The game's story loosely retells the events of Dragon Ball Z up to the Cell Saga, featuring cut scenes using screencaps from the show.
The soundtrack features an 8-bit rendition of the Saint Seiya theme song. Also, the character select theme sounds similar to the song One Way or Another from the musical artist, Blondie.



![Contra - Heart of Galuga - v1.1 - Red Trooper - Veteran - NES Playthrough
The author of the hack:
DimelNEX
Artist, lvl-designer:
DimelNEX
They helped with the hack:
leon-udomlya
PacnyTHuk
Doomday
Testers:
Hobbot
ENT_PAVEL
CONTRA - HEART OF GALUGA
SHORT DESCRIPTION
The hack was made on the basis of the Japanese version, translated into Russian by Chief-Net. The hack includes many changes and additions, such as:
- expansion of levels;
- choice of difficulty Contra and Veteran;
- more animated backgrounds on levels;
- redrawing of fonts, sprites, changing some palettes and adding new details on levels;
- changed characteristics of objects and weapons;
- new types of prizes and objects;
- some innovations on levels;
- ranks, time and number of deaths received after passing;
- additional new skin for game characters and other secret modes (see in the Secrets section);
- changed mapper of the game from VRC2 / VRC4 to VRC6.
The extended ROM includes a diverse approach to game design and a longer gameplay, which makes this hack unique in its own way
Contra - Heart of Galuga [v1.1] (05.08.2025)
Gameplay, graphics and levels
- changed the placement of objects in most places;
- made some edits, changes and improvements to the level design in certain places;
- the speed of the explosion animation has been significantly increased, approximately like in Super C;
- adjusted the speed of destruction of the bridge on the 1st level. With a fast explosion animation, the bridge exploded in seconds and it was not possible to get over it;
- sprites of explosive bombs now flicker (thanks to PacnyTHuk!);
- you can shoot behind the screen (thanks to PacnyTHuk!);
- the waterfall moves, like in the original (someones eyes are hurt by the fast animation);
- redrawing of snowballs on the 5th level;
- on the 5th level, the ceiling walls in large caves are now highlighted;
- redrawing platforms on level 6 and animated strip on large platforms;
- some types of platforms on level 6 have been fixed so that you can now stand on them at the left edge;
- warning prompts have been added before the lights on level 6;
- sprite edit for the prize medal;
- the Java dragon on level 8 has a different palette.
Weapons and prizes
- the rifle shoots 2 times faster, but the damage is reduced;
- F, F+R, S became a little faster;
- prize B when taken gives a bright flickering of neutral colors to the character for better visibility of the effect;
- prize B has a gradual increase in the flickering speed depending on the expiration of the effect (thanks to PacnyTHuk!);
- the number of bullets on the screen for the rifle and F has been reduced from 8 to 5;
- when taking the same weapon, they give 2500 points (thanks to PacnyTHuk!);
- when taking R, if you already have a pumped up weapon in your hands, they give 5000 points (thanks to PacnyTHuk!).
Enemies and bosses
- rebalanced the energy of objects, enemies and some bosses on both difficulties;
- in some places, autospawn of enemies is activated / disabled;
- a small fix of the original with the spawn of soldiers, when the spawn of three soldiers at once is randomized. Now they do not all come out from one edge of the screen in a crowd, but one by one from different edges (thanks to PacnyTHuk!);
- increased the interval between cannon shots on levels 1 and 3 on the Contra difficulty;
- the 2nd boss attacks with large bubbles a little less often;
- increased the interval between shots of explosive bombs for enemies in the water, on the Veteran difficulty;
- changed the balance of the timer for tanks on level 5;
- plates fly out of the 5th boss at different speeds when they fly in different directions of the screen, so that on the Veteran difficulty they touch each other exactly under the boss;
- on the 7th level, the mechanical hands that start working when the player gets closer, work earlier;
- fixed the sprite coordinate in one of the animations of the Bundle enemy (thanks to Sharpnull for finding the bug!);
- the Java dragon on the 8th level on the Veteran difficulty opens its mouth at the same speed as on normal difficulty;
- cocoons release facehuggers with a slightly longer time interval.
Other
- on the Veteran difficulty, they give more points. On the Contra difficulty, the points for some objects remained unchanged;
- the sound of damage to stones on the 3rd level was returned;
- the Konami cheat code for 30 lives was returned and an input sound was added. To do this, enter on the title screen: ↑ ↑ ↓ ↓ ← → ← → B A (thanks to PacnyTHuk!);
- a new cheat code was made and an input sound was added for the hardcore mode, where from the start of the game there is 1 life and no continues. To do this, enter on the title screen: A B → ← → ← ↓ ↓ ↑ ↑ (thanks to PacnyTHuk!). Contra - Heart of Galuga - v1.1 - Red Trooper - Veteran - NES Playthrough](https://i.ytimg.com/vi/UPGJ-86nhUw/mqdefault.jpg)






