Uploaded July 2010 | Updated September 2026, 6 hours ago
Dwarves can be either warriors or rogues. In the dwarven language, they refer to themselves as the dwarva. The Dwarves are a race in decline, as each new day of a centuries-old war against the Darkspawn consumes both Dwarven lives and the scant remaining territory of their underground kingdom. Dwarves have an innate resistance to magic, preventing them from becoming Mages.
Racial benefits: +1 strength, +1 dexterity, +2 constitution 10% chance to resist hostile magic
Unlike many other cultures in Thedas, the dwarves do not worship god(s). Their beliefs are more akin to ancestor worship, and they also hold a sacred reverence for the stone that surrounds them throughout their entire life. Dwarves who lead a strong and noble life are said to strengthen the Stone when they die, becoming Ancestors.
Dwarves do not naturally enter the Fade when they dream and do not tap into it, unlike Elves and Humans, though this does not mean they are barred from the Fade. Because of this, they have a resistance to magic, which also gives them a resistance to the dangerous effects of lyrium.
To become a Paragon is to be recognized as, essentially, a "living ancestor." Your words are considered ineffable, and the dwarves consider liken you unto a god. Your family, those you choose to ascend with you, become the founders of a new line of nobility. Indeed, every existing noble house amongst the dwarves traces its line back to a founding Paragon. It is a rare thing, however
There are two known dwarven cities. Orzammar is said the be the largest and proudest of the two. The other dwarven city is Kal-Sharok. It was thought to be lost to the darkspawn, but after centuries it was discovered to have survived-- although it had done so only at great cost, and with a great deal of resentment against the cousins in Orzammar who had sealed off the Deep Roads and given them up for dead. Other now lost cities were Hormak and Gundaar, both lost at roughly the same time as Kal-Sharok.
Dwarves can be either warriors or rogues. In the dwarven language, they refer to themselves as the dwarva. The Dwarves are a race in decline, as each new day of a centuries-old war against the Darkspawn consumes both Dwarven lives and the scant remaining territory of their underground kingdom. Dwarves have an innate resistance to magic, preventing them from becoming Mages.
Racial benefits: +1 strength, +1 dexterity, +2 constitution 10% chance to resist hostile magic
Unlike many other cultures in Thedas, the dwarves do not worship god(s). Their beliefs are more akin to ancestor worship, and they also hold a sacred reverence for the stone that surrounds them throughout their entire life. Dwarves who lead a strong and noble life are said to strengthen the Stone when they die, becoming Ancestors.
Dwarves do not naturally enter the Fade when they dream and do not tap into it, unlike Elves and Humans, though this does not mean they are barred from the Fade. Because of this, they have a resistance to magic, which also gives them a resistance to the dangerous effects of lyrium.
To become a Paragon is to be recognized as, essentially, a "living ancestor." Your words are considered ineffable, and the dwarves consider liken you unto a god. Your family, those you choose to ascend with you, become the founders of a new line of nobility. Indeed, every existing noble house amongst the dwarves traces its line back to a founding Paragon. It is a rare thing, however
There are two known dwarven cities. Orzammar is said the be the largest and proudest of the two. The other dwarven city is Kal-Sharok. It was thought to be lost to the darkspawn, but after centuries it was discovered to have survived-- although it had done so only at great cost, and with a great deal of resentment against the cousins in Orzammar who had sealed off the Deep Roads and given them up for dead. Other now lost cities were Hormak and Gundaar, both lost at roughly the same time as Kal-Sharok.










