JB MOCEAN
Cinema 4D Tutorial - Model, Texture and Animate a Snake
updated
We will be turning the video into an image sequence using After Effects then we'll be jumping into cinema 4d to track the camera, create the banner simulation, apply the graphic, light the scene and render it all out.
Here's the video for anyone who would like to follow along:
drive.google.com/file/d/1mft1ScXajitrDE9wqz9ksv-Nmrf6OewY/view?usp=sharing
and here's the graphic I will be using on the cgi banner:
drive.google.com/file/d/1-P8yxAi6elsau3OIZTp4mOIBNAPAfpUQ/view?usp=sharing
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For any of you who have not yet downloaded UE5 (which is completely free) I implore you to do so.
For the people who like my tutorials and were hoping for one, apologies... I am trying my hardest to familiarise myself with UE5 the past while.
Tutorials are coming as soon as I get to grips with the software properly.
Also have some c4d tracking tutorials in the pipeline.
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#pwnisher #3dcommunity
πΉ What Youβll Learn:
Cinema 4D 2024.4 Overview: Explore the new tools and enhancements that make this version a game-changer for 3D artists and motion designers.
Native Camera Tracking: Step-by-step guide on using Cinema 4Dβs native camera tracker to integrate 3D objects into real-world footage seamlessly.
Redshift Renderer: Discover the advantages of using Redshift for rendering, including improved performance and stunning visual quality.
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Here's the video footage you'll need to get started:
drive.google.com/file/d/11CEtFl1nGGfg2ktK3ZNZeTOdVjYpNP_e/view?usp=drive_link
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This video is sponsored by iRender!
iRender: GPU-Accelerated Cloud Render Farm.
Itβs the simplest, easiest GPU Cloud Rendering Service for everyone.
We bring the power of thousands of easy-to-use GPUs directly to your desk.
Best Multi-GPU Accelerated Rendering Solution on the Cloud.
Turn your computer into a supercomputer and happy rendering !
Link to iRender's website:
irendering.net/?utm_source=Youtube&utm_medium=Jamie&utm_campaign=video1
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drive.google.com/file/d/1S5Oxg9MdEnEhFM9r0cuWjz1d2f8KVlSh/view?usp=sharing
Tracking will all be done using cinema 4d's natice camera tracker.
We'll then be bringing in a Mixamo character and talking about how to create a redshift material to make him look more like the chess pieces he is standing beside.
After a quick lighting set up we'll discuss rendering before hopping into After Effects to composite everything together.
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Be sure let me know your thoughts in the comments below.
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(said video can be downloaded here:)
drive.google.com/file/d/175vlpPZoc5fXmh5s0n7xzwHhnItg8ixU/view?usp=sharing
Tracking the camera in After Effects, exporting everything to Cinema 4D and adding a 3D model of an apple which we will then be animating using dynamics to appear as if it is floating upwards and defying the laws of gravity.
Isaac Newton would not be impressed one bit.
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Drop me a comment if you'd like to drop me a commen t. Drop me a comment if you'd like to comment about dropping me a comment. Alternatively comment about dropping me a comment about dropping me a comment about commenting... Or just drop me a comment.
My channel is still a tutorial channel. If you have any requests for how certain parts of this were made make sure to let me know in the comments and I will gladly oblige. Given this took quite some time to make I couldn't possibly do a full tutorial on the entire process.
If anyone has any requests for tutorial(s) on certain aspects/parts of this short film give me a shout.
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This was my entry for the latest #pwnisher 3D Challenge and I want to show you how I created it from the beginning to the very end.
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Essential Downloads Below:
Here's the project files:
drive.google.com/file/d/1U6PTR9V9jC2QbVo3kRoyA6Yo5tTBBA8s/view?usp=sharing
Here's the VDB:
drive.google.com/file/d/1t2WBecia9kPsNXuktdS_nmkx2DpoHScJ/view?usp=sharing
Here's the link to the Blueprint for the VDB: (Thanks Winbush!):
blueprintue.com/blueprint/94qjsm5v
Here's the Console Variables: (For Rendering):
r.AmbientOcclusion.Denoiser.TemporalAccumulation
r.GlobalIllumination.Denoiser.TemporalAccumulation
r.Reflections.Denoiser.TemporalAccumulation
r.Shadow.Denoiser.TemporalAccumulation
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0:53 My Submission
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The footage can be downloaded here as an image sequence:
drive.google.com/file/d/1GjgkjHYaBB3BQG-kKmbm5vdEf71Mmekd/view?usp=share_link
The dominoes models can be downloaded here:
drive.google.com/file/d/119a2PQLaoHJZDZhWbA-u9yPzBizfHweZ/view?usp=share_link
We will learn how to slightly increase the size of each of the dominoes sequentially so that we can have a small dominoe at the start and a huge one at the end.
We will also be using Pyro to create a burst of dust when the last dominoe hits the ground.
Once we have everything set up we will be using the Redshift Object tag to make our CGI blend in with our video footage along with setting up the lighting and making some tweaks to the Dominoes Redshift materials to add a bit more to the realism and believability.
Finally we will be rendering everything out and bringing it all into After Effects to add the finishing touches.
For those of you who want to follow along with the final step you can download a fully rendered sequence here:
drive.google.com/file/d/1SghDHBdM1sVvvTstt4Iwd2EdEmAgBo19/view?usp=share_link
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Timecodes
0:00:00 - Intro
0:00:38 - Camera Tracking in After Effects
0:04:37 - Setting up in Cinema 4D
0:09:15 - Setting up the Dominoes
0:27:26 - Adding Dynamics
0:34:55 - Fix for Dominoes falling correctly
0:41:26 - Lighting & Compositing
0:49:35 - Adding Dust on Impact with Pyro
1:08:03 - Setting up Render
1:13:27 - After Effects Finishing Touches
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jamiebrowning860.wixsite.com
behance.net/jamiebrowning86
We will be making the full video you're about to watch but we will be doing the un-intersting prep part first which is fully covered in this tutorial.
Uploading this now so that you all can prepare for part 2... Completely necessary as there are so many shaders to be compiled and 1 large asset to be downloaded.
Download the assets, compile the shaders and get ready for Part II
X-Fighter, rendering said X-Fighter using redshift and importing it into After Effects. We will also be looking into using the Red Giant Form effect to create the StarGate and the magical Donut. Having completed all of that we will then be adding the cherries on top inside of After Effects.
You will need access to Red Giants Form effect to follow along with this tutorial. If you're subscribed to Maxon One you are good to go.
Here's Andrew Kramer's link for the X-Fighter: videocopilot.net/blog/2016/05/free-star-wars-model-pack
And
Here's the Dubai Frame Video:
drive.google.com/file/d/1zhYteXJiMakiUgObHS24Yt0RSVIsLcwu/view?usp=share_link
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If your interested let me know in the comments below
Comment below to let me know which is your favourite.
I'll count the votes at the end of the week.
Most votes gets tutorialised!
For anyone interested in the full step-by-step tutorial, it's available to watch here:
youtu.be/DQyRnO59wFs
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The drone footage can be downloaded here as an image sequence:
drive.google.com/file/d/1zPP-Y4-ZbUfhNR9d1znYn_op-W8FLOiR/view?usp=share_link
Once we have tracked the footage using Cinema 4D s native Camera Tracker we will be setting up the fire ball animation using Pyro, a sphere, a spline and an align to spline tag.
Once everything is set up we will discuss render settings and render out the animation.
Finally we will be bringing everything into After Effects where we'll be colour correcting the render and creating a reflection effect on the river below.
For anyone who wants to finish the full tutorial without having to wait for your render to finish, you can download the fully rendered sequence here:
drive.google.com/file/d/19G83YLuE-dkOKJi2qMOddZhlMtMus7S8/view?usp=share_link
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Mixamo is a website that provides a library of pre-animated 3D characters, which can be easily imported into game engines like Unreal. We'll start by creating a new project in Unreal and setting up our character model and animation files.
Finally, we'll import our character's animations and set them up to play using sequencers. By the end of this tutorial, you'll have a basic understanding of how to bring Mixamo characters into Unreal and set them up for use in your own projects. Let's get started!
This is part 1 of a 2 part tutorial. In Part 2 we will be focussing more on adding more detail and atmosphere to our landscape.
If you need to download Unreal Engine 5 here's the link:
unrealengine.com/en-US/download
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Starting off in After Effects we will be creating an image sequence from the footage - drive.google.com/file/d/1wSr8tUAuLECNXqSC6ERoDpPuiV9pJ6rJ/view?usp=share_link
With our image sequence rendered we will be bringing it into the c4d 3d motion tracker to track the camera. That will allow us to add the red cloth and have it seem like it's actually i the shot.
We'll be lighting our scene and rendering it all out using Redshift - For those of you who don't want to wait for your cloth to render out here's a full image sequence you can use for the final part of the tutorial - drive.google.com/file/d/1v7ZoRab3x1p3o5VN183F-tRtmING6Mle/view?usp=share_link
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The drone footage can be downloaded here:
drive.google.com/file/d/19_aGZC5kbZU3s7R-EKm_7BTLgtmMK0Rt/view?usp=sharing
Once we have tracked the footage using After Effect's Camera Tracker we will be importing the tracking data into Cinema 4D S26.
From there we will be using an emitter to emit balls which we will be stylising using Redshift materials.
You might need this for the Redshift material set-up:
drive.google.com/file/d/1SRJKORTwU73GWk6UKhJFwyXmwLmHO-S6/view?usp=sharing
We will be fine tuning our Redshift render settings to improve render times.
For anyone who wants to finish the full tutorial without having to wait for your render to finish, you can download the fully rendered sequence here:
drive.google.com/file/d/17sq6gLOeYRTXeiZnphBkyVbXaHGq3vDQ/view?usp=sharing
Once rendered we will be bringing everything back into After Effects for compositing.
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We will be starting with a single rock which can be found in the content browser, handy enough! We will then be adding several landscape objects to our scene that we will position far off into the background.
We will be lighting our scene with a Redshift Sun and Sky rig and turning on depth of field for a nice blurry background.
We will be using this character:
drive.google.com/file/d/1UxUFea588vr4BmW3L0S4GKuKVCTyjToG/view?usp=sharing
to whom we will be adding some displacement for an nice bit of extra detail.
Once we have all of that done we will be playing around with the post effects within Redshift to add some lens flare and bloom to our final shot.
Here's the reference image I refer to in this tutorial:
drive.google.com/file/d/1ITRFy1rLbP26KPxdmjJ2NGishO32w2hK/view?usp=sharing
This was created using #c4d R26, Redshift & After Effects for the final tweaks.
Hit that like button if you are looking forward to seeing this and don't forget to subscribe if you have not done so already!
See you Soon!
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Mouth Modeling using splines and a Loft.
Connecting geometry using the Polygon Pen Tool.
Texturing and a handy way to avoid having to unwrap UVs.
Hard Surface modeling using the Volume Builder/Volume Mesher.
Animation using the Pose Morpgh Tag.
Rendering out the full scene.
Colour correction in After Effects.
...
And everything else in-between.
A lot to be learned in this one, hope you can stick around till the end.
Here's everything you'll need:
Potato Texture: drive.google.com/file/d/19x_6vUEppv1eWaMBpmYklMWnmZqbhNaH/view?usp=sharing
Audio:
drive.google.com/file/d/1h96Rb3BD-dDJknRZ6w7I-VfAYXyviLsC/view?usp=sharing
End Title:
drive.google.com/file/d/11zyVj1rGUixTa59RbAeiSz50uvOWUUpJ/view?usp=sharing
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We will be starting off in cinema 4d, creating some 3d animation before rendering everything out and bringing everything into after effects.
Finally we will be using after effects to create a cool text animation and adding some sound effects.
Dont forget to download the sfx below.
SFX - drive.google.com/drive/folders/1_rmT6CRtFiljJKilXPMjxpaWlZf9ndgT?usp=sharing
We will start off in After Effects where we will be converting the real video footage into an image sequence.
You can download the video footage here:
drive.google.com/file/d/1E2Ys9LW1GF0cCv5IKugzBYIuC_ab_hBd/view?usp=sharing
We will then be replicating the real world shadows and reflections on a 3D plane but at the same time making that transparent while holding onto our shadows and reflections.
Finally we will be bringing everything into After Effects again for some colour correction.
If you guys want to see how to make the character used in this tutorial you can check it out here:
youtu.be/Wdi7YP9rSjQ
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In the upcoming tutorial I will be compositing a 3D character into real video footage using Redshift and Cinema 4D.
I will also be going through the Redshift render settings and slice render times in half by not using auto samples.
While you guys are waiting for the full tutorial you might want to check out this tutorial youtu.be/Wdi7YP9rSjQ in which I cover how we can go about creating the character that I will be using in this upcoming Redshift compositing tutorial.
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There are a number of steps we will have to complete to get this done.
The first thing we will be doing is using Cinema 4D's motion tracker to track the camera movement.
We will then be creating 3D models that will replicate the buildings in the scene. Once we have the buildings modeled we can apply materials to them that will allow them to blend in with the video footage.
The next step will be to create the "Worm Man" and draw a spline that we can use to animate the worm man along.
After that it's simply a case of adding a material to our worm man which we can find in the c4d content browser, lighting the scene and defining the render settings before rendering everything out.
Download the footage here:
drive.google.com/file/d/18Xj81jbnWIBQ5OiyiTl9T6nvwiD1X8r8/view?usp=sharing
The Worm Man's mask can be downloaded here:
drive.google.com/file/d/1iYwYHtr2g66K2w3lHFhJE62Z9PoLAZ7v/view?usp=sharing
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Some of the tips will include shortcuts for everyday tasks, aligning objects, improving overall performance and a nice one at the end, adding dynamics to a c4d camera.
I am being joined today by a fellow motion graphics enthusiast. Check out his channel here for some great c4d tutorials:
youtube.com/channel/UCkNTxWiy6pxuHKR2g-6cuBQ
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You can download the footage here:
drive.google.com/file/d/15MRtHt6sdoP5K7E3mEdH2oRI5rioi77x/view?usp=sharing
We will firstly be creating an image sequence using After Effects and importing the sequence into a motion tracker object in cinema 4d. We will then be using the auto tracking function and also setting up some manual track points.
Lastly we will be running a 3D solve to calculate the motion of the camera from the real video footage and placing a 3d character into our scene.
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The image I will be using can be downloaded from Pixabay
pixabay.com
You can apply the same methods I'll be using here to achieve a realistic results using any image and any 3D object, so don't feel bound to using a tire and a road. Experiment and see what you come up with!
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We will be using the Lathe object to create the bulb and for the shiny screw part at the bottom we will be using the Volume Mesher / Volume Builder objects.
Here's the reference image we will be using for this tutorial:
drive.google.com/file/d/1MR6_gTnDtBumV_Jo7IPsib_siJYAzU5Y/view?usp=sharing
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#shorts #pwnisher #dynamicmachines
If there are any elements of this you would like broken down into a tutorial please let me know and I'll see what I can do.
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Disclaimer: This is my very first Redshift tutorial so beginners advised to watch.
Download Character:
drive.google.com/file/d/1KpAaK8ezNSgEOYULA5LNGejmy1gQSyDc/view?usp=sharing
JS Placement:
windmillart.net/?p=jsplacement
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Credits to Creative Grid who was a heavy inspiration for the tutorial:
youtube.com/channel/UCC-kx0-NU1UfRvjIGOUqhtA
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For anyone interested in modeling their own hand check out this tutorial:
youtu.be/NUKYC6sHVLI
Those of you who would like to rig said hand, here's the one for you:
youtu.be/83xSRMyHx8Q
For anyone bold enough to want to model, rig & animate the entire hand, here's the whole lot:
youtu.be/3PeSRfQyB_8
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There are a few things you might need to follow along with this tutorial, all of which are available to download below.
The Mocap files can each be downloaded here:
drive.google.com/file/d/1bggowJ4FJKcyqjYJWWh1yyS_XjJuKfRl/view?usp=sharing
The footage I will be using is here:
drive.google.com/file/d/1f7IOBnQe3f_Hm6ULaiKCtlcHQ5jzMnZ9/view?usp=sharing
and
All the needed renders and files can be found here:
drive.google.com/file/d/1z41x5J7zgleYKu820bKusnas5Qa4bXhK/view?usp=sharing
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