Uploaded December 2011 | Updated September 2026, 2 weeks ago
Now rendering two faces of a cube, with perspective projection. Using multiple bitplanes.
Double-buffering is now implemented, so no more flickering.
As discussed in my blogposts:
scalibq.wordpress.com/2011/11/29/just-keeping-it-real-part-2
scalibq.wordpress.com/2011/12/04/just-keeping-it-real-part-3
Now rendering two faces of a cube, with perspective projection. Using multiple bitplanes.
Double-buffering is now implemented, so no more flickering.
As discussed in my blogposts:
scalibq.wordpress.com/2011/11/29/just-keeping-it-real-part-2
scalibq.wordpress.com/2011/12/04/just-keeping-it-real-part-3










