Uploaded March 2024 | Updated September 2026, 3 weeks ago
Today we're taking on a challenge that will see us setting sail to Morrowind's skeleton stockpile with twice the undead that anyone else is going to be fighting, guaranteed!
Chapters:
00:00 Intro
02:07 Starting the Quest
03:45 Firemoth Island
09:06 Inside the Fort
11:45 Into the Mine
14:00 Grurn's Tomb
17:14 The Voyage Home
__________
Music:
Tides of Iron
Hellfire
Off to War
The Great Battle
Sovereign
All tracks listed by Alexander Nakarada via Pixabay
pixabay.com/users/nakaradaalexander-7260388
_________
We have a Discord! discord.gg/QYUZ4QEVSX
Join this channel to get access to perks:
youtube.com/channel/UCQQL63R7Wqdk-vTexwEw2kQ/join
Today we're taking on a challenge that will see us setting sail to Morrowind's skeleton stockpile with twice the undead that anyone else is going to be fighting, guaranteed!
Chapters:
00:00 Intro
02:07 Starting the Quest
03:45 Firemoth Island
09:06 Inside the Fort
11:45 Into the Mine
14:00 Grurn's Tomb
17:14 The Voyage Home
__________
Music:
Tides of Iron
Hellfire
Off to War
The Great Battle
Sovereign
All tracks listed by Alexander Nakarada via Pixabay
pixabay.com/users/nakaradaalexander-7260388
_________
We have a Discord! discord.gg/QYUZ4QEVSX
Join this channel to get access to perks:
youtube.com/channel/UCQQL63R7Wqdk-vTexwEw2kQ/join


![Morrowind bug hunts Morrowind bugs in new Morrowind build || Morrowind: Grand Odyssey (v1.1-beta)
Were jumping back into our massive, 469 mod collection: Morrowind: Grand Odyssey (v1.1-beta)
Today well be testing out different locations to make sure they are consistent and are free from bugs (scribs not included).
This mod list for MGE/MWSE Morrowind has been lovingly crafted from my years of experience and testing different mod combinations to bring together several of the most beloved mods ever made for Morrowinds original engine to hopefully be a definitive version of the game, as the community experienced it.
Many, if not most mod being created these days are either intended for, or work exclusively with OpenMW. Morrowind Grand Odyssey will not. Several of the mods included will only run on the original engine, with MGE XE. Some of the mods work on both, and you can, in fact launch the list in OpenMW, but all of the new functions and nearly all scripting will not be present. Looks pretty and runs well too if thats all you want, cant guarantee it is stable, I cant guarantee its stability on the classic engine either, but everything at least just works. [insert todd howard meme here]
If you want to try it out for yourself, check the link below for the version 1.0 full modlist!
Morrowind: Grand Odyssey modlist [Requires MWSE/MGE, NOT OpenMW Compatible]: https://bit.ly/43mcPeH
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