Uploaded March 2025 | Updated September 2026, 1 week ago
WAD name: DoomBound 1
WAD author: Ribbiks
Epic map, reached my time goal. :) Other than more precise lines, the main time saves come from additional cheese of sections using fence runs. There's the cheese of the second section that was also in pacifist, but also the way back through section #4 is far simpler with this approach with a mini-fence run in between. Not sure how much time that even saves, though, as I have to wait a considerable amount of time after that until the cycle completes since otherwise the switch does nothing. Way back through section #1 is also a bit faster with this south fencerun, but it's a bit trickier as well, the other approach is easier (if fencerun fails, you are dead, and it fails when your angle is a bit off/too far right).
I tried searching for global cheese, but there's not much. I couldn't find any way to get into the exit section even with turbo. You can probably walk around many of the lines in the map, but the secret won't lower unless you do every single section as the entire sequence of the map is contained in one long voodoo closet, so any skip in between means that you either get blocked or the secret won't lower because the voodoo is blocked earlier. I guess the fenceruns cheese the run quite a bit already, though, heh.
I was actually insanely fast at the start of this run, as my time to the exit area was faster than my pacifist. This meant 1:31 was pretty free if I didn't fuck up, but even 1:30 seems in reach, though that small bump into the wall on the way to the exit only lost like 0.4, so without it, I would still probably be 1:31.0x. 1:30 would be very precise I think, not worth it for now. :p
BTW the cybs are decorative, and you have no means to kill or even harm them.
Captured using DSDA-Doom v0.28.2
WAD name: DoomBound 1
WAD author: Ribbiks
Epic map, reached my time goal. :) Other than more precise lines, the main time saves come from additional cheese of sections using fence runs. There's the cheese of the second section that was also in pacifist, but also the way back through section #4 is far simpler with this approach with a mini-fence run in between. Not sure how much time that even saves, though, as I have to wait a considerable amount of time after that until the cycle completes since otherwise the switch does nothing. Way back through section #1 is also a bit faster with this south fencerun, but it's a bit trickier as well, the other approach is easier (if fencerun fails, you are dead, and it fails when your angle is a bit off/too far right).
I tried searching for global cheese, but there's not much. I couldn't find any way to get into the exit section even with turbo. You can probably walk around many of the lines in the map, but the secret won't lower unless you do every single section as the entire sequence of the map is contained in one long voodoo closet, so any skip in between means that you either get blocked or the secret won't lower because the voodoo is blocked earlier. I guess the fenceruns cheese the run quite a bit already, though, heh.
I was actually insanely fast at the start of this run, as my time to the exit area was faster than my pacifist. This meant 1:31 was pretty free if I didn't fuck up, but even 1:30 seems in reach, though that small bump into the wall on the way to the exit only lost like 0.4, so without it, I would still probably be 1:31.0x. 1:30 would be very precise I think, not worth it for now. :p
BTW the cybs are decorative, and you have no means to kill or even harm them.
Captured using DSDA-Doom v0.28.2










