Uploaded August 2026 | Updated September 2026, 2 weeks ago
Doom wad: "Sewer Control (release 3)"
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Wad/File: SWRCTL.WAD
Game/Base iwad: Doom (1) / E1M4
Date: 2006-11-25 (file timestamp); 03/03/14 (idgames upload)
Author: Martin Bazley
Link: doomworld.com/idgames/levels/doom/s-u/swrctl
Description: It seems a bunch of demons has invaded the sewer control system, and have plans to flood the city with raw sewage! After a bit of straw-drawing, you have been sent in to get rid of them. Unfortunately, they could only find a pistol to arm you with. You think it'll be easy. You wish. --- Changes in release 2: Too many to count, with almost every room in the level being altered in some way and the addition of some completely new rooms. Areas which have been given significant revamps are the water channel, the switch maze and the technical corridor. Changes in release 3: Added a tag number to the teleporter instead of relying on the landing being the only one in the level! (This did seem to be working, but it was horrific practice.) Rebuilt nodes with BSP. Reformatted .TXT file. Changed filename to SWRCTL/WAD, to bypass the RISC OS 10-character filename limit. (MB); Another of my brother's fairly abstract maps based around several doors leading off a start room. Reprises other themes such as unlinteled outdoor rooms and multiple independently-activa ted doors blocking the same corridor. Unfortunately I find this map too easy on UV, somewhat ugly and poorly implemented (e.g. misaligned textures, doortracks that should be unpegged, etc.) You might enjoy if you like obscure secrets. (cs99cjb)
Doom wad: "Sewer Control (release 3)"
---
Wad/File: SWRCTL.WAD
Game/Base iwad: Doom (1) / E1M4
Date: 2006-11-25 (file timestamp); 03/03/14 (idgames upload)
Author: Martin Bazley
Link: doomworld.com/idgames/levels/doom/s-u/swrctl
Description: It seems a bunch of demons has invaded the sewer control system, and have plans to flood the city with raw sewage! After a bit of straw-drawing, you have been sent in to get rid of them. Unfortunately, they could only find a pistol to arm you with. You think it'll be easy. You wish. --- Changes in release 2: Too many to count, with almost every room in the level being altered in some way and the addition of some completely new rooms. Areas which have been given significant revamps are the water channel, the switch maze and the technical corridor. Changes in release 3: Added a tag number to the teleporter instead of relying on the landing being the only one in the level! (This did seem to be working, but it was horrific practice.) Rebuilt nodes with BSP. Reformatted .TXT file. Changed filename to SWRCTL/WAD, to bypass the RISC OS 10-character filename limit. (MB); Another of my brother's fairly abstract maps based around several doors leading off a start room. Reprises other themes such as unlinteled outdoor rooms and multiple independently-activa ted doors blocking the same corridor. Unfortunately I find this map too easy on UV, somewhat ugly and poorly implemented (e.g. misaligned textures, doortracks that should be unpegged, etc.) You might enjoy if you like obscure secrets. (cs99cjb)










