Uploaded June 2018 | Updated September 2026, 2 weeks ago
With the recently released tools by GEC, I have ported the famed and iconic NUTS.WAD to the PlayStation port of Doom so that it may grace a whole new console generation. However, I also had to make a number of technical changes in order to accommodate the PlayStation's hardware limitations, hence the abundance of Revenants and Nightmare Cyberdemons. The music and colored lighting weren't technical necessities, though. I just like them.
GEC PlayStation tools: doomworld.com/forum/topic/101161-gec-master-edition-psx-doom-for-the-playstation-community-project-starting-now-mappers-required-tools-updated-2362018
The original NUTS.WAD: doomworld.com/idgames/levels/doom2/Ports/m-o/nuts
If for some reason you want to play this map port, here's the PlayStation BIN/CUE, but to be honest, this video shows everything there is to see: drive.google.com/file/d/1Nu8V1tbT2mvhPw1Uf4wiiOXda1lzdFdV/view?usp=sharing (only works in ePSXe)
With the recently released tools by GEC, I have ported the famed and iconic NUTS.WAD to the PlayStation port of Doom so that it may grace a whole new console generation. However, I also had to make a number of technical changes in order to accommodate the PlayStation's hardware limitations, hence the abundance of Revenants and Nightmare Cyberdemons. The music and colored lighting weren't technical necessities, though. I just like them.
GEC PlayStation tools: doomworld.com/forum/topic/101161-gec-master-edition-psx-doom-for-the-playstation-community-project-starting-now-mappers-required-tools-updated-2362018
The original NUTS.WAD: doomworld.com/idgames/levels/doom2/Ports/m-o/nuts
If for some reason you want to play this map port, here's the PlayStation BIN/CUE, but to be honest, this video shows everything there is to see: drive.google.com/file/d/1Nu8V1tbT2mvhPw1Uf4wiiOXda1lzdFdV/view?usp=sharing (only works in ePSXe)










