Uploaded August 2026 | Updated September 2026, 2 weeks ago
Doom wad: "Nightwing"
00:00 map01 Storm of the Light's Bane
02:44 map02 The Nightwing Complex
31:17 map03 At the Fathomless Depths
38:43 map04 The Cliff Fortress
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Wad/File: Nightwing.wad
Game/Base iwad: Doom II / ZDoom (specified as requiring "port with visplane protection and jumping")
Date: 02/26/01
Author: Patrik "GruL" Höglund
Link: doomworld.com/idgames/levels/doom2/Ports/m-o/nightwing
Description: It was some time ago I last released a level. To compensate for that, I don't only release one new level, but four. They do generally retain the gameplay style of my previous level Siebenbürgen - that is, you can expect anything except a quiet moment. This level set should provide you with some really doomish action. These levels were originally meant for Team Future, but I felt that I could not possibly manage to complete anything within the scope of that project, with custom textures, scripting and other stuff that I have no idea how to implement myself. I feel bad for letting the guys down and leaving after such a long time, but my levels would never had been completed if I hadn't dropped off the project. That is, by the way, why I never have implemented any Boom linedefs, source port features, whatever it may be; I don't know how to implement it, and I have never bothered to learn. My design limitations are the limitations of DCK. It's that simple. I know how to design mean-ass gameplay, architecture and such, but I don't know the other spiffy stuff one might use. So don't complain about that this time :)
This is my last contribution to the vast pile of WADS that have assembled during the aeons. Enjoy it.
- MAP01: Storm of the Light's Bane / Size: Small - You deem it wise to raid a small storage base before continuing on your quest to, uh, destroy everything. Intelligence reports that light resistance is expected, but they are most often wrong.
- MAP02: The Nightwing Complex / Size: Large - Armed to the teeth after the sucessful raid, you charge headlong into the vast taskforce that the Cave Imps have dispatched. Remember the lesson that running pays off when fighting large hordes of monsters.
- MAP03: At the Fathomless Depths / Size: Medium - You find that the Cave Imps are retreating upwards a mountain. Needless to say, you pursue.
- MAP04: The Cliff Fortress / Size: Large - The ancient demon stronghold Thorncastle stand atop the bloodstained hills of Grimjaur Mountain, and it is the last retreat for the decimated Imp taskforce. Your mission is to reach the sun sanctuary alive - as the only one alive.
Story: Nightwing -- the final chapter
After the fierce assault upon the Siebenbürgen base, the Cave Imp King was not quite pleased. He did find the base annihilated, which was good, but also that the attack force and the nearby Imp Cave was wiped out, which was bad. The Cave Imp King was by no means considered an intelligent being. His ways were more leaned to brute force than to devious plots, even though he could sometimes devise some rather nasty ambushes to the unsuspecting marines in green armour that seemed to invade his realms regularily. As he sat upon his throne fashioned from human skulls, his brain managed to put in an overdrive gear, and he suddenly came to the conclusion that a third part must have been involved. "Hrm", he muttered to himself, "it couldn't have been one of the green-armoured marines. None of them would have managed that on Ultra-Violence."
The more he thought, he understood what he had missed. It must had been someone that knew his way around. After all, those green marines had been coming for the last seven years now. Someone of them must had grown pretty skilled, then. The Cave Imp King realized what to do that instant. He decided to assault another base, the Nightwing complex, at tremendous losses, and then spread the troops out over the area as to make them easier to defeat. He did not know why. The sentence "gameplay is always the most important thing" somehow rang in the back of his head. He shook the voice off. That could not have anything to with how he placed his minions.
The whole plan was, in short, to lure that third part there, make him/her/it fight the cave imps (with pets), and, uh, hope that he/she/it died in the process. Shortly, a universe of way more effective possibilities revealed them-selves to the Cave Imp King, but with a slight glance at his watch fashioned from human teeth, he saw that it was time for the-meal-between-second-breakfast-and-first-meal-before-lunch, and thus that universe of ideas died out, never to be seen again. (PH)
Doom wad: "Nightwing"
00:00 map01 Storm of the Light's Bane
02:44 map02 The Nightwing Complex
31:17 map03 At the Fathomless Depths
38:43 map04 The Cliff Fortress
---
Wad/File: Nightwing.wad
Game/Base iwad: Doom II / ZDoom (specified as requiring "port with visplane protection and jumping")
Date: 02/26/01
Author: Patrik "GruL" Höglund
Link: doomworld.com/idgames/levels/doom2/Ports/m-o/nightwing
Description: It was some time ago I last released a level. To compensate for that, I don't only release one new level, but four. They do generally retain the gameplay style of my previous level Siebenbürgen - that is, you can expect anything except a quiet moment. This level set should provide you with some really doomish action. These levels were originally meant for Team Future, but I felt that I could not possibly manage to complete anything within the scope of that project, with custom textures, scripting and other stuff that I have no idea how to implement myself. I feel bad for letting the guys down and leaving after such a long time, but my levels would never had been completed if I hadn't dropped off the project. That is, by the way, why I never have implemented any Boom linedefs, source port features, whatever it may be; I don't know how to implement it, and I have never bothered to learn. My design limitations are the limitations of DCK. It's that simple. I know how to design mean-ass gameplay, architecture and such, but I don't know the other spiffy stuff one might use. So don't complain about that this time :)
This is my last contribution to the vast pile of WADS that have assembled during the aeons. Enjoy it.
- MAP01: Storm of the Light's Bane / Size: Small - You deem it wise to raid a small storage base before continuing on your quest to, uh, destroy everything. Intelligence reports that light resistance is expected, but they are most often wrong.
- MAP02: The Nightwing Complex / Size: Large - Armed to the teeth after the sucessful raid, you charge headlong into the vast taskforce that the Cave Imps have dispatched. Remember the lesson that running pays off when fighting large hordes of monsters.
- MAP03: At the Fathomless Depths / Size: Medium - You find that the Cave Imps are retreating upwards a mountain. Needless to say, you pursue.
- MAP04: The Cliff Fortress / Size: Large - The ancient demon stronghold Thorncastle stand atop the bloodstained hills of Grimjaur Mountain, and it is the last retreat for the decimated Imp taskforce. Your mission is to reach the sun sanctuary alive - as the only one alive.
Story: Nightwing -- the final chapter
After the fierce assault upon the Siebenbürgen base, the Cave Imp King was not quite pleased. He did find the base annihilated, which was good, but also that the attack force and the nearby Imp Cave was wiped out, which was bad. The Cave Imp King was by no means considered an intelligent being. His ways were more leaned to brute force than to devious plots, even though he could sometimes devise some rather nasty ambushes to the unsuspecting marines in green armour that seemed to invade his realms regularily. As he sat upon his throne fashioned from human skulls, his brain managed to put in an overdrive gear, and he suddenly came to the conclusion that a third part must have been involved. "Hrm", he muttered to himself, "it couldn't have been one of the green-armoured marines. None of them would have managed that on Ultra-Violence."
The more he thought, he understood what he had missed. It must had been someone that knew his way around. After all, those green marines had been coming for the last seven years now. Someone of them must had grown pretty skilled, then. The Cave Imp King realized what to do that instant. He decided to assault another base, the Nightwing complex, at tremendous losses, and then spread the troops out over the area as to make them easier to defeat. He did not know why. The sentence "gameplay is always the most important thing" somehow rang in the back of his head. He shook the voice off. That could not have anything to with how he placed his minions.
The whole plan was, in short, to lure that third part there, make him/her/it fight the cave imps (with pets), and, uh, hope that he/she/it died in the process. Shortly, a universe of way more effective possibilities revealed them-selves to the Cave Imp King, but with a slight glance at his watch fashioned from human teeth, he saw that it was time for the-meal-between-second-breakfast-and-first-meal-before-lunch, and thus that universe of ideas died out, never to be seen again. (PH)










