Uploaded August 2026 | Updated September 2026, 2 weeks ago
Doom wad: "In Death's Embrace"
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Wad/File: EMBRACE.WAD
Game/Base iwad: Doom II
Date: 01/11/03
Author: Patrik Höglund (GRUL)
Link: doomworld.com/idgames/levels/doom2/d-f/embrace
Description: "Feeding angels with despair flameout's reigning everywhere And you need it so, you just can't let it go away" - "The Flameout", Soilwork
Since the Cave Imp campaign ended with the Nightwing miniepisode (even though a sequel was planned) I don't have any story to bother you with. It isn't worth writing anyway, since I assume that people that download doom files aren't interested in reading the text file that accompanies the WAD.
This is a tried-and-true industrial-style map much like my previous maps, perhaps a little more detailed sometimes. Out of more or less pure luck I managed to create some really great scenes. Much of that which went good was actually mistakes, a phenomenon you also can notice much in the history of science. Even though this map is very linear in nature I think it is pretty immersive, and I hope you won't notice that I am using the same tricks and texture combinations that I have for several years now (PH)
Doom wad: "In Death's Embrace"
---
Wad/File: EMBRACE.WAD
Game/Base iwad: Doom II
Date: 01/11/03
Author: Patrik Höglund (GRUL)
Link: doomworld.com/idgames/levels/doom2/d-f/embrace
Description: "Feeding angels with despair flameout's reigning everywhere And you need it so, you just can't let it go away" - "The Flameout", Soilwork
Since the Cave Imp campaign ended with the Nightwing miniepisode (even though a sequel was planned) I don't have any story to bother you with. It isn't worth writing anyway, since I assume that people that download doom files aren't interested in reading the text file that accompanies the WAD.
This is a tried-and-true industrial-style map much like my previous maps, perhaps a little more detailed sometimes. Out of more or less pure luck I managed to create some really great scenes. Much of that which went good was actually mistakes, a phenomenon you also can notice much in the history of science. Even though this map is very linear in nature I think it is pretty immersive, and I hope you won't notice that I am using the same tricks and texture combinations that I have for several years now (PH)










