Uploaded July 2026 | Updated September 2026, 3 weeks ago
Abyssal Marine continues to be incredible, though I might need to not play it for a little. My ears feel a bit weird after playing it.
Timestamps:
00:00 - 04: The Heart
00:00 - 05: The Wasteyard
13:24 - 06: The Rise and Fall
Sourceport: GZDoom 4.14.1 - zdoom.org/downloads
Map(/s): doomworld.com/forum/topic/98691-doom-ii-dark-world
Mod list:
Abyssal Marine - doomworld.com/forum/topic/151373-abyssal-marine-05185
Universal Rain and Snow: forum.zdoom.org/viewtopic.php?t=70432
Project Malice - github.com/TheBlueSavior/Project-Malice
Rust and Bones props - dr-cosmobyte.itch.io/rust-and-bones
Shader Suite Compilation - forum.zdoom.org/viewtopic.php?t=73634
I enabled the first vignette option, as well as screen M and temperature, then I tweaked it some more to give the game a slightly darker, more hellish look.
Abyssal Marine continues to be incredible, though I might need to not play it for a little. My ears feel a bit weird after playing it.
Timestamps:
00:00 - 04: The Heart
00:00 - 05: The Wasteyard
13:24 - 06: The Rise and Fall
Sourceport: GZDoom 4.14.1 - zdoom.org/downloads
Map(/s): doomworld.com/forum/topic/98691-doom-ii-dark-world
Mod list:
Abyssal Marine - doomworld.com/forum/topic/151373-abyssal-marine-05185
Universal Rain and Snow: forum.zdoom.org/viewtopic.php?t=70432
Project Malice - github.com/TheBlueSavior/Project-Malice
Rust and Bones props - dr-cosmobyte.itch.io/rust-and-bones
Shader Suite Compilation - forum.zdoom.org/viewtopic.php?t=73634
I enabled the first vignette option, as well as screen M and temperature, then I tweaked it some more to give the game a slightly darker, more hellish look.
![Callsign Zero vs Python [Doom 2]
This was fun, but Im not sure I want to take the Burrow on. Not without incentive, at least.
Sourceport: GZDoom 4.14.1 - https://zdoom.org/downloads
Maps(s): https://www.doomworld.com/forum/topic/46002-sunder-map21-actually-exists-right-now/
Mod list:
Callsign: Zero is currently hosted on Subject42s channel and/or Discord server.
Check it out here: https://www.youtube.com/@Subject42-tpang
Discord: https://discord.com/invite/ZFnSKyecNf
The HUD is also on the Discord. It was made by Mace and will likely be integrated into the mod going forward.
EVP Monsters - https://www.doomworld.com/forum/topic/147493-v31h-enhanced-vanilla-project-evp-my-first-doom-mod/
Universal Rain and Snow - https://forum.zdoom.org/viewtopic.php?t=70432
Flashlight++ - https://www.moddb.com/games/doom/addons/flashlight-plus-plus
Vortex Universal Weapon Slot Limit - https://www.moddb.com/mods/vortexs-universal-weapon-slot-system
Per Kristians HD Doom sounds - https://www.perkristian.net/game_doom-sfx.shtml
Soundscapes of Cosmic Horror - https://www.moddb.com/mods/soundscapes-of-cosmic-horror Callsign Zero vs Python [Doom 2]](https://i.ytimg.com/vi/gqyFv5eGIWk/mqdefault.jpg)






![Abyssal Apocrypha | 14:Rust Coffin [Doom 2]
Definitely wasnt feeling well in this one. Got quite lightheaded towards the end here.
Sourceport: Nugget Doom - https://www.doomworld.com/forum/topic/125256-nugget-doom-510-updated-june-26th-2026
Abyssal Apocrypha rc3: https://www.doomworld.com/forum/topic/159769-abyssal-apocrypha-mbf21/ Abyssal Apocrypha | 14:Rust Coffin [Doom 2]](https://i.ytimg.com/vi/k4qW7hYI75I/mqdefault.jpg)

![VXS | E2M2: Water Treatment [Ultimate Doom]
Just fine so far.
Sourceport: Nugget Doom 5.0.0 - https://www.doomworld.com/forum/topic/125256-nugget-doom-500-now-with-true-color-lighting-updated-march-23rd-2026/
VXS: https://www.doomworld.com/forum/topic/158858-rc1-vxs-an-e2alpha-themed-doom-1-mapset-4-maps-vanilla/ VXS | E2M2: Water Treatment [Ultimate Doom]](https://i.ytimg.com/vi/lFIZtiDIsCM/mqdefault.jpg)
