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Zero Master | Doom Coop Trick [TAS] @ZeroMaster | Uploaded February 2018 | Updated October 2024, 1 hour ago.
These are all Tool-Assisted Speedruns (TAS) where I do frame by frame inputs for 2-3 players (Coop). They are done on UV difficulty and without harming any monsters (UV-Pacifist).

Nobody has ever shown a demo of this trick before, though xepop and looper have done similar things a few years ago. I found a few useful places for it so I figured I'd make some uv-pacifist coop tases :)

E1M6: 2 player coop in 19 seconds - It's possible to do a void glide without much difficulty on this map. Both players go out of bounds and go to the exit area where 1 player has to do a 32 units glide. Then they both have to have very specific positions which will allow 1 of them to go back in bounds by simply running against the wall. This is possible because the corner on the inside of the map is larger than 90 degrees, but less than 135 degrees.

E3M1: 3 player coop in 13 seconds - Here I need 2 players to go out of bounds while 1 player helps them get out by positioning himself almost 32 units away from the corner. This could be done with a monster instead of a 3rd player, but for simplicity I use 3 players.

Plutonia Map 22: 3 player coop in 10 seconds - Pretty much identical to E3M1.

Doom II Map 28: 2 player coop with turbo in 5 seconds - This is done using turbo values to get out of bounds, that is the movement speed has been increased. It is possible to get out of bounds here without turbo by using a rocket boost, but that requires a lot of health and a rocket launcher, so to simplify things I used turbo.

It is possible to do this without coop too, but then you would need a lost soul which is the only monster that can get out of bounds. This is done by killing a pain elemental close to wall, which then spawns 3 lost souls. If the pain elemental is positioned correctly he will send a lost soul out of bounds and it can be used instead of the second player.

Now Doom 1 doesn't have pain elementals, but this would work for a Doom II TAS of map 28 without coop.

For more technical details on doom tricks in general you can read the doom movement bible by linguica: doomworld.com/forum/topic/87199-the-doom-movement-bible where the relevant part in this case would be the section on the void glide.
Doom Coop Trick [TAS]Doom Eternal: Taras Nabad Master Level Ultra-Nightmare [No Hud]Ultimate Doom: Thy Flesh Consumed (Episode 4) - Nightmare! Speedrun in 4:27 (5:42)Doom II: Sunder - Map 32 (The Harlots Garden) UV-Max in 1:08:28Doom II - Map 10: Refueling Base - UV-Speed in 11 seconds [TAS]Ultimate Doom: The Shores of Hell (Episode 2) - Ultra-Violence Speedrun in 3:23 (4:03)Hexen - Fighter (Berserker) Speedrun in 6:46Ultimate Doom: Knee-Deep in the Dead (Episode 1) - Ultra-Violence Speedrun in 3:08 [TAS]Doom II: Hell on Earth - Ultra-Violence Speedrun in 20:32Doom II: Hell On Earth - Ultra-Violence Speedrun in 23:03Ultimate Doom - Ultra-Violence Speedrun in 20:06Ultimate Doom: The Shores of Hell (Episode 2) - Ultra-Violence Speedrun in 3:27 (4:12)

Doom Coop Trick [TAS] @ZeroMaster

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