Uploaded July 2020 | Updated September 2026, 16 hours ago
3D/HSBS: youtube.com/watch?v=Oqm0a-1GXx8
Path to config files:
C:\Users\(Your User)\Saved Games\id Software\DOOM\base
ParadiseDecay's Doom/VorpX video:
youtube.com/watch?v=eYrJhZPJgEE
00:00 Introduction
01:30 Quick Setup Guide
01:56 Game Settings
03:16 Custom Resolution
04:43 VorpX Profile
05:09 VorpX Settings
06:56 Gameplay Start
Some players have stated that Doom 2016 works in geometry 3D with VorpX. This is mostly false: The game feeds one frame to one eye at a time (so left eye first, then right eye, and so on) and thus when you move laterally, the difference between the non-synchronous frames will give the IMPRESSION of running in 3D, but it's quite jarring, and it also comes with vertical stereoscopic offsets which can give a headache. It's a big shame because the game was actually a bit fun to test this way; I can noly imagine how cool a proper adaptation could be!
3D/HSBS: youtube.com/watch?v=Oqm0a-1GXx8
Path to config files:
C:\Users\(Your User)\Saved Games\id Software\DOOM\base
ParadiseDecay's Doom/VorpX video:
youtube.com/watch?v=eYrJhZPJgEE
00:00 Introduction
01:30 Quick Setup Guide
01:56 Game Settings
03:16 Custom Resolution
04:43 VorpX Profile
05:09 VorpX Settings
06:56 Gameplay Start
Some players have stated that Doom 2016 works in geometry 3D with VorpX. This is mostly false: The game feeds one frame to one eye at a time (so left eye first, then right eye, and so on) and thus when you move laterally, the difference between the non-synchronous frames will give the IMPRESSION of running in 3D, but it's quite jarring, and it also comes with vertical stereoscopic offsets which can give a headache. It's a big shame because the game was actually a bit fun to test this way; I can noly imagine how cool a proper adaptation could be!

![[VRH] Oculus Rift DK2 - Dying Light (Solo & Multiplayer)
3D/HSBS: https://youtu.be/ovfRCxEMmHo
Setup Instructions for Dying Light with Oculus DK2:
http://www.theriftarcade.com/heres-how-to-play-dying-light-on-the-oculus-rift-dk2/
00:52 How the VR Holodeck works
02:45 Notes on Dying Light
04:31 Introduction
05:53 Casualties of early VR
09:05 Overview of VR support
19:34 Tutorial
26:51 Prologue
35:27 Multiplayer
1:14:27 Conclusion
1:18:23 Game draw
Eincrou Productions Co Dying Light DK2 series: https://www.youtube.com/playlist?list=PL-efW47VWehLAWtzxrpgfHhEjglKAMf3K
This simulation software, once equipped with experimental virtual reality support for the Oculus Rift DK2, is designed to test the physical forces of metallic objects against reanimated decaying flesh. It features multiplayer networking, which allows more flesh-bound tests like bite tension resistance and prevention of death.
Wed like to thank Eincrou from Eincrou Productions Co for assisting in our various flesh impact testing experiments. [VRH] Oculus Rift DK2 - Dying Light (Solo & Multiplayer)](https://i.ytimg.com/vi/tCuRzLHwZMQ/mqdefault.jpg)








