Doom 2016 & VorpX does NOT do proper 3D (Still a bit fun) @Stereo3DProductions
Doom 2016 & VorpX does NOT do proper 3D (Still a bit fun)  @Stereo3DProductions
Uploaded July 2020 | Updated September 2026, 16 hours ago
3D/HSBS: youtube.com/watch?v=Oqm0a-1GXx8

Path to config files:
C:\Users\(Your User)\Saved Games\id Software\DOOM\base

ParadiseDecay's Doom/VorpX video:
youtube.com/watch?v=eYrJhZPJgEE

00:00 Introduction
01:30 Quick Setup Guide
01:56 Game Settings
03:16 Custom Resolution
04:43 VorpX Profile
05:09 VorpX Settings
06:56 Gameplay Start

Some players have stated that Doom 2016 works in geometry 3D with VorpX. This is mostly false: The game feeds one frame to one eye at a time (so left eye first, then right eye, and so on) and thus when you move laterally, the difference between the non-synchronous frames will give the IMPRESSION of running in 3D, but it's quite jarring, and it also comes with vertical stereoscopic offsets which can give a headache. It's a big shame because the game was actually a bit fun to test this way; I can noly imagine how cool a proper adaptation could be!
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Doom 2016 & VorpX does NOT do proper 3D (Still a bit fun)

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