Uploaded August 2020 | Updated September 2026, 2 hours ago
(Profanity Warning)
7000/7000 Kills
0/0 Secrets
Download Death in Excess: doomworld.com/idgames/levels/doom2/Ports/megawads/die
Table of Contents:
0:11 The Parking Lot
3:21 The Lobby
5:01 The Front Desk (Secretary Shannon is a Bitch)
7:36 The Obligatory Shitty Indoor Track
13:04 The Douche Bag Hunks
15:48 The Locker Rooms
19:36 The Showers
21:51 The West Halls
28:20 The Technopark
42:59 Barry's On Bath Salts Again
Serious Review:
I like this map quite a bit. I pretty much like every fight here. It is very unapologetically slaughtery. The fights aren't terribly nuanced in any way, but it's still fun as hell to blast through the hordes of demons and exercise some of the more rudimentary slaughter skills.
The huge fight is deceptively tough. Eventually I think I was able to figure out a good strategy but I died a few times in the process. The weird strobe rooms directly after that big part seem kinda weird to have. They're entirely detached from the rest of the map and don't really offer that much in my opinion, but I guess they're fine.
Also, I usually prefer monochromatic maps and hate when too many colors are used, but here I think it works.
9.5/10
(Profanity Warning)
7000/7000 Kills
0/0 Secrets
Download Death in Excess: doomworld.com/idgames/levels/doom2/Ports/megawads/die
Table of Contents:
0:11 The Parking Lot
3:21 The Lobby
5:01 The Front Desk (Secretary Shannon is a Bitch)
7:36 The Obligatory Shitty Indoor Track
13:04 The Douche Bag Hunks
15:48 The Locker Rooms
19:36 The Showers
21:51 The West Halls
28:20 The Technopark
42:59 Barry's On Bath Salts Again
Serious Review:
I like this map quite a bit. I pretty much like every fight here. It is very unapologetically slaughtery. The fights aren't terribly nuanced in any way, but it's still fun as hell to blast through the hordes of demons and exercise some of the more rudimentary slaughter skills.
The huge fight is deceptively tough. Eventually I think I was able to figure out a good strategy but I died a few times in the process. The weird strobe rooms directly after that big part seem kinda weird to have. They're entirely detached from the rest of the map and don't really offer that much in my opinion, but I guess they're fine.
Also, I usually prefer monochromatic maps and hate when too many colors are used, but here I think it works.
9.5/10










