Donkey Kong Country [GBA] SR - Jungle Hijinxs [101%] @William5000000
Donkey Kong Country [GBA] SR - Jungle Hijinxs [101%]  @William5000000
Uploaded July 2016 | Updated September 2026, 2 weeks ago
My 101% speedrun tutorial of 'Jungle Hijinxs' in "Donkey Kong Country" for the Game Boy Advance.

Full 101% speedrun tutorial:
youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_

NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.

Rolling/cartwheeling physics:
Depending on where the rolling/cartwheeling technique is used, it can be random whether the game lets that technique extend or not. The rolling/cartwheeling physics is different from the SFC version. But it's still faster than running.

DK Barrel:
A choice between breaking the DK Barrel or skipping it. It doesn't really matter because Diddy will eventually be available anyway. Also, Diddy is faster than Donkey. But in the GBA version, Donkey is actually required to get 101%. So Donkey will be used for this world only.

Expresso Token:
Getting the Expresso Token and purposely losing lives to get all 3 in order to get a picture in the Expresso Bonus would actually lose time. So it's better to just get it and continue on. There are other opportunities to get a picture in the Expresso Bonus.

Bonus Room #1 approaching:
Rambi is significantly slower in the GBA version than he was in the SFC version. So instead of using him, a Barrel is used to enter Bonus Room #1. Note that the Barrel breaks upon hitting that Animal Buddy crate. In the SFC version, the Barrel doesn't break upon hitting that Animal Buddy crate.

Klump picture:
Doing the Hand Slap technique on the last Klump to get a picture is faster than doing it on the 1st one.

Level ending:
Finishing a level as Donkey is important. In fact, finishing a world as Donkey is important. In order to get a picture, a world (Kongo Jungle) has to be finished by Donkey. Afterwards, that world has to be revisited to add 1% more to 101%.

Map screen direction switching:
Switching directions between areas on the map screen is different from the SFC version. In the GBA version, it's possible to revisit the previous level almost instantaneously. With this trick, it can save some frames on the map screen. In a 101% speedrun, this trick will be utilized after finishing certain levels in order to get the remaining collectibles and enter Bonus Rooms faster. So expect this to happen quite often.

Picture in DK Hut:
The level is revisited for the picture in DK Hut. If the B button is pressed at the right time while holding Left on the D-Pad just before the level starts, the animation where Donkey/Diddy enters out of the hut can be skipped. The Start+Select trick is done afterwards. Expect this trick to happen quite often.

----------

In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected.
Donkey Kong Country [GBA] SR - Jungle Hijinxs [101%]Tomb Raider: The Last Revelation [PS] - IntroSonic 1 (2013) - Special Stage 3 ~ How to Get Emerald FastDonkey Kong Country [GBA] SR - Rope Bridge Rumble [101%]Diddy Kong Racing - Unlock Drumstick and T.T.Diddy Kong Racing - Character StatsSonic 1 (16-bit): Master Edition IV – Final Phase - Z4-EDiddy Kong Racing - Diddy Kong Playthrough/LongplayS3&K: Master Edition 2 Extra ST - Death Egg, Act 2Donkey Kong Country [GBA] SR - Mine Cart Carnage [101%]Mega Man 2 [FC] - Flash Man Stage BossSonic 1 (16-bit): Master Edition IV – Final Phase - Z5-2
William5000000 |

Donkey Kong Country [GBA] SR - Jungle Hijinxs [101%]

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER