Uploaded February 2026 | Updated September 2026, 2 weeks ago
In this full game walkthrough and playthrough of Donkey Kong Bananza 64, you’ll see a complete Full Game 100% run from start to finish in No Commentary gameplay.
Bananza 64 is presented as a Donkey Kong focused adventure built around one clear mission: DK is on the hunt to reclaim his stolen golden bananas after Bowser takes off with them. The mod is designed around playing as Donkey Kong with a dedicated moveset, and it’s intended to be loaded using Character Select so DK is available from the start.
The gameplay loop follows the classic 3D platforming collectathon structure that Super Mario 64 established, with a central hub that branches into distinct worlds, mission style objectives, and collectible based progression. In Super Mario 64, you explore Peach’s Castle as the hub, jump through paintings to enter courses, and collect Power Stars to unlock more of the castle and reach later challenges, including key gated areas and Bowser stages. For this 100% walkthrough, the goal is to show the full completion path available in Bananza 64 as cleanly as possible, while highlighting DK’s mod specific toolkit such as rolling, ground slapping, wall climbing and chunk based attacks used to navigate stages and overcome obstacles.
As a small origin footnote, this is a custom mod experience built on a Super Mario 64 foundation and played through the sm64coopdx PC port environment.
Captured on PC (sm64coopdx) in crisp and smooth 4K quality.
► Mod Credits
ProfeJavix: main coding and chunk model
SwagSkeleton95: main custom models and animations
Baconator2558: HP Meter, Star Select Texture and coding help
PeachyPeach: coding help
ManIscat2: coding help and Fast64 help
SullyBoy: DK music covers
►Timecodes
00:00:00 - Intro
00:02:16 - Bob-Omb-Battlefield #1
00:06:25 - Whomp's Fortress
00:15:22 - Bob-Omb Battlefield #2
00:26:03 - Cool, Cool Mountain
00:34:37 - Bowser in the Dark World & Bowser 1
00:39:21 - Hazy Maze Cave
00:56:55 - Jolly Roger Bay
01:08:10 - Big Boo's Haunt
01:21:10 - Shifting Sand Land
01:36:21 - Lethal Lava Land
01:44:21 - Dire, Dire Docks #1
01:45:34 - Bowser in the Fire Sea & Bowser 2
01:48:53 - Dire, Dire Docks #2
02:02:26 - Wet-Dry World
02:11:18 - Tall, Tall Mountain
02:18:54 - Tiny-Huge Island
02:32:19 - Snowman's Land
02:41:32 - Tick Tock Clock
02:54:08 - Rainbow Ride
03:04:18 - Bowser in the Sky
03:06:52 - Final Boss: Bowser 3
03:08:08 - Ending & Credits
03:13:17 - 100% Reward
►Game Informations:
▪Developer: Nintendo EAD
▪Publisher: Nintendo
▪Director: Shigeru Miyamoto
▪Producers: Shigeru Miyamoto
▪Composer: Koji Kondo
▪Series: Super Mario
▪Platform: Nintendo 64
▪Release dates:
-JP: June 23, 1996
-NA: September 29, 1996
-EU: March 1, 1997
-AU: March 1, 1997
▪Genre: Platform
▪Modes: Single-Player
▪Playtime: 12 hours
In this full game walkthrough and playthrough of Donkey Kong Bananza 64, you’ll see a complete Full Game 100% run from start to finish in No Commentary gameplay.
Bananza 64 is presented as a Donkey Kong focused adventure built around one clear mission: DK is on the hunt to reclaim his stolen golden bananas after Bowser takes off with them. The mod is designed around playing as Donkey Kong with a dedicated moveset, and it’s intended to be loaded using Character Select so DK is available from the start.
The gameplay loop follows the classic 3D platforming collectathon structure that Super Mario 64 established, with a central hub that branches into distinct worlds, mission style objectives, and collectible based progression. In Super Mario 64, you explore Peach’s Castle as the hub, jump through paintings to enter courses, and collect Power Stars to unlock more of the castle and reach later challenges, including key gated areas and Bowser stages. For this 100% walkthrough, the goal is to show the full completion path available in Bananza 64 as cleanly as possible, while highlighting DK’s mod specific toolkit such as rolling, ground slapping, wall climbing and chunk based attacks used to navigate stages and overcome obstacles.
As a small origin footnote, this is a custom mod experience built on a Super Mario 64 foundation and played through the sm64coopdx PC port environment.
Captured on PC (sm64coopdx) in crisp and smooth 4K quality.
► Mod Credits
ProfeJavix: main coding and chunk model
SwagSkeleton95: main custom models and animations
Baconator2558: HP Meter, Star Select Texture and coding help
PeachyPeach: coding help
ManIscat2: coding help and Fast64 help
SullyBoy: DK music covers
►Timecodes
00:00:00 - Intro
00:02:16 - Bob-Omb-Battlefield #1
00:06:25 - Whomp's Fortress
00:15:22 - Bob-Omb Battlefield #2
00:26:03 - Cool, Cool Mountain
00:34:37 - Bowser in the Dark World & Bowser 1
00:39:21 - Hazy Maze Cave
00:56:55 - Jolly Roger Bay
01:08:10 - Big Boo's Haunt
01:21:10 - Shifting Sand Land
01:36:21 - Lethal Lava Land
01:44:21 - Dire, Dire Docks #1
01:45:34 - Bowser in the Fire Sea & Bowser 2
01:48:53 - Dire, Dire Docks #2
02:02:26 - Wet-Dry World
02:11:18 - Tall, Tall Mountain
02:18:54 - Tiny-Huge Island
02:32:19 - Snowman's Land
02:41:32 - Tick Tock Clock
02:54:08 - Rainbow Ride
03:04:18 - Bowser in the Sky
03:06:52 - Final Boss: Bowser 3
03:08:08 - Ending & Credits
03:13:17 - 100% Reward
►Game Informations:
▪Developer: Nintendo EAD
▪Publisher: Nintendo
▪Director: Shigeru Miyamoto
▪Producers: Shigeru Miyamoto
▪Composer: Koji Kondo
▪Series: Super Mario
▪Platform: Nintendo 64
▪Release dates:
-JP: June 23, 1996
-NA: September 29, 1996
-EU: March 1, 1997
-AU: March 1, 1997
▪Genre: Platform
▪Modes: Single-Player
▪Playtime: 12 hours










