Uploaded November 2019 | Updated September 2026, 1 week ago
I wanted to test my capture device's ability to capture the raw 120fps PSVR output, the full FOV image transmitted to the lenses of the headset, so I decided to use the new Doctor Who VR game to do so. I'm a big fan of the series, so I've also made this for any fans who may not have VR but want to know what the story was like.
I've designed this video so it can potentially be viewed in a VR headset for the full 3D experience, but I've noticed that the lens curving on the PSVR isn't completely the same as youtube was expecting, so there's a bit of distortion there. And because I'm not able to capture the full 360 degree environment, you can't really turn much either, but looking forward with small turning is possible for an immersive experience. Some may find the fact that the camera is moving without their input uncomfortable. You can also watch in 2D mode on a phone which lets you rotate the device for some motion viewing. On a PC, you can click and drag around.
I'm not 100% certain this is a better result than just displaying the flat image from the TV (although this is higher resolution at least), but it was certainly an interesting experiment. Let me know what you guys think and whether you'd be interested in more like this in the future or not.
I wanted to test my capture device's ability to capture the raw 120fps PSVR output, the full FOV image transmitted to the lenses of the headset, so I decided to use the new Doctor Who VR game to do so. I'm a big fan of the series, so I've also made this for any fans who may not have VR but want to know what the story was like.
I've designed this video so it can potentially be viewed in a VR headset for the full 3D experience, but I've noticed that the lens curving on the PSVR isn't completely the same as youtube was expecting, so there's a bit of distortion there. And because I'm not able to capture the full 360 degree environment, you can't really turn much either, but looking forward with small turning is possible for an immersive experience. Some may find the fact that the camera is moving without their input uncomfortable. You can also watch in 2D mode on a phone which lets you rotate the device for some motion viewing. On a PC, you can click and drag around.
I'm not 100% certain this is a better result than just displaying the flat image from the TV (although this is higher resolution at least), but it was certainly an interesting experiment. Let me know what you guys think and whether you'd be interested in more like this in the future or not.

![Andy plays The Last of Us (Part 6/7)
Join me as I play my favorite game of all time, The Last of Us!
I take video games, and I edit them into movies. I also occasionally live stream playthroughs of games when I replay them.
If you would like to donate to my channel, you can donate to me directly through paypal:
paypal.me/andygilleand
or you can support me on my Patreon:
https://www.patreon.com/AndyGilleand
All Patrons will get access to daily updates during the production of my movies, but extra benefits are available for higher tiers such as full quality downloads, HDR downloads, and access to earlier cuts of my movies as well, anywhere from weeks to months before release, depending on how long post production lasts.
*Will you make [some game] into a movie?*
I might! Or I might not. It totally depends on what I think of that games story and cinematic presentation. The only way Im going to be able to let you know is if Ive played the game. This channel certainly takes up a lot of my time, so I have a limited number of games I can play in a year, so ask, and be patient 😀 Andy plays The Last of Us (Part 6/7)](https://i.ytimg.com/vi/y2-5uY07gSc/mqdefault.jpg)




