That was a really fun ride. Even though I burgered here and there I'm pretty satisfied with my performance. Hopefully qcata will be still alive after January balance patch.
big high five to Mastro, Jan and xChris for helping out with this project.
That was a really fun ride. Even though I burgered here and there I'm pretty satisfied with my performance. Hopefully qcata will be still alive after January balance patch.
big high five to Mastro, Jan and xChris for helping out with this project.
Fieldbot pov. Very fun project although I think I need some vacation from chrono for a bit kekw. But gotta admit condi boon chrono is one of the most intresting (and hardest in my opinion) builds I've ever played (even if its completely cooked)
Big thanks to: Rosenrot for helping out during the project and to coach Leder[cA] Quickness Catalyst (FA Sword/Dagger) | 38.35k Benchmark (April 15th Patch)VivveGW22025-04-18 | No log cos no arc :)
@Kadenar found some improvements to the previous rotation, so I used some of them: 2 - 4 - 3 (opener in Air) 3x Air Glyph
Outside of that I tried to follow my muscle memory and increase my speed alongside bit better use of Relentless Fire (Using immidietly after going fire before any fire skills if RF lined up with Fire Sphere upon entering fire attunement)
Once again bober team claps W8 CM achievements. This time 'Calm before the Storm'. I had a pleasure to play a bit as a melee group healer with Portal duty for my sub and dealing with big part of breakbars. As always some mistakes from my side but hopefully I didn't butcher it too hard ^^ Enjoy Gear: Full Giver gear + Runes of the Grove + Midnight King Relic (I played this specific relic just for my own peace of mind that my sub won't drop might while I prioritized F2 shatter for protection since I was the only provider of that boon in my sub) Rifle: Transference Sigil + Concentration Sigil Spear: Transference Sigil + Paralyzation Sigil Food: Bowl of Fruit Salad with Mint Garnish + Magnanimous Maintenance OilGreer CM (Spare the Ereg) | First time ever playing Scourge POV | Blades of Destiny [BoD]VivveGW22025-04-06 | log: https://dps.report/KSvj-20250403-211418_greer
Finally I've got my first Greer CM kill also with Spare the Ereg Achievement at the same time. As in the title, it was my first time playing Scourge in real content so hopefully I didn't butcher it too hard. This squad composition made the kill and the achievement ridiculously easy. All Scourges played with full Trailblazer gear (Mechanist also played with Trailblazer armor) which granted us really heavy sustain. We also played with EPI's which played big part in making this run so chill.
Big thumbs up to my bober team [BoD]Godsquall Decima CM | Quickness Catalyst | Guild Wars 2VivveGW22025-03-16 | LOG: https://dps.report/wqmr-20250316-010156_boss My first Decima CM kill. I had fun progging this fight. I got bit lost at 10% and got exposed stacks but it still worked out. Decima is overall my favourite boss from Wing 8. Now its time for Greer and Ura CM ^^ Enjoy
Run was organized through (VL) Void Lounge LFG. If you are intrested in joining kill runs/progression runs for content like: HT CM, Febe FM, W8 etc. join VL discord: discord.gg/GhXGVKv6
A gamer Neophyte.4852 sent me his rotation idea (based on other rotation of a gamer called Mello) for BTTH qCatalyst. Then Neophryte kidnapped my cats and made me work on this rotation with him and bench it. As you can see my cats are safe at home already.
I'll try to push this to 38k maybe in some near future. Wanted to share it since there were quite group of people asking for Bolt to the Heart build for current patch for Quickness Catalyst.
This build runs Relic of the Claw, It was fun to build whole rotation around it. I tried my best to make it loop very smoothly and beside slight alterations here and there it does.
Big thumbs up to Leder for sharing the concept idea and to xChris for giving me opener inspiration.
Quick Duo Boneskinner for funsies. I'm still amazed how this build can preform without Alacrity. I went with pretty agressive build (fire - air - catalyst traitlines) with Zakiros Relic + Damage Reduction food + Water Elemental.Calamity [cA] | Keep Construct World Record | 2:47 | DPS Spear Catalyst POVVivveGW22025-02-10 | Log: https://dps.report/FjH5-20250209-200430_kc
I'm giga hyped about this kill and that we managed to push it sub 2 48. Since we were changing stuff constantly to optimize it bit more I had to switch to Spear Catalyst for last two sessions. Not everytime everyone can have perfect pull, but that's how it is with records. Even though I goofed P2 I'm very happy anyway. Probably with more practice on spear I could bring more damage overall (hit my volcano properly kekw). Enjoy the pov :)
Big thanks to Arkadia for backing up during this project!
(youtu.be/TBhLaEiQCNM?si=JetCMhOB8oFHFros) Owak Bench with Glyph of Elementals Owak discovered that the FA QCATA rotation yields better results with a fire opener, as it allows the rotation to loop more smoothly. He also identified improvements for maintaining EE stacks more effectively by delaying Fire 2 (Dragon's Tooth) to hit in the WATER attunement. This ensures Frost Aura is applied, triggering the Elemental Epitome trait with the blast from Fire 2.
Personally, I prefer using the Elemental Celerity Elite over the Glyph of Elementals. With that in mind, I decided to develop a rotation around it and see how far I can push it.
I've incorporated the previously mentioned adjustments and additionally worked on optimizing the use of CC skills in this rotation by applying 1CC per loop (e.g., Tornado - AIR 4 and Tidal Surge - WATER 4).[MCA] | Sabetha the Saboteur WR | 1:57 | Quickness Catalyst (SC/WH)VivveGW22024-11-18 | log: https://dps.report/hbKk-20241117-223819_sab
Big high five to @MinasGW2 for organizing this run. I'm happy I was able to be a part of one of ''9 out of 9 classes vs Harvest Temple CM.'' Also big thanks to the team.
For first two sessions I went with DPS Hammer Catalyst but with this setup It didn't preform as good as I thought. This session was the first that I played Tempest. We killed during that session so I couldn't really optimize and get used to the rotation fully. Regardless the result is satisfying to me and I had a lot of fun.
some blastin.Guild Wars 2 | Quickness Catalyst - 39k | (Fresh Air - Scepter/Warhorn) | 8th October PatchVivveGW22024-10-29 | Just bit refined rotation. Important change is skipping water 4 during 3rd Water loop, afterwards its casted offcd. I changed it for better EE uptime.
NOTES: - Build and Gear at the end of the video (Full berserker, Dragonhunter runes, Force + Impact sigils, Fireworks Relic, 5 precision infusions + 13 power infusions, Cilantro Lime Sous-Vide Steak + Superior Sharpening Stone) - Signet of Fire is crucial for being crit capped. - Elemental is best dps option on golem that's why I picked it (damage of elemental is bit inflated by boons I've provided) but in real fights I suggest playing Elemental Celerity Elite skill for QoL instead of Elemental Elemental Celerity benchmark: youtu.be/G695mfTo_cI?si=d6xsg3_6twLJr-gS (rotation: AIR opener - FIRE: 3 - 2 - 5 - ELEMENTAL CELERITY - 5 - 3 - 2 - AIR) Nevertheless you can still play with Elemental or FG's cause on some fights these might be better. From my first observations it seems like 2 Elemental Celerity more less is equal to long phase dps uptime of Elemental. If you can fit more than 2 Elemental Celerity that should be more damage overall. For super short phases most likely FG'S is best, but I tried it briefly and it felt clunky. If you would like to play in a more supportive way WATER ELEMENTAL (elite) would help with group sustain cause its great aoe healing of pretty much low cooldown. - Upkeeping stacks is pretty tight so use Arcane Brilliance after attuning to AIR, Sand Squall (EARTH 4) offcd for blast combo + boon extension - Rock Barrier (EARTH 2) increases your tougness by 250 so either don't use it at all if it could interfere with tanking on the boss/activate and consume instantly. - Use Heat Sync (FIRE 4) for higher might uptime - Use Tidal Surge (WATER 4) and Tornado (AIR 4) offcd to proc Vicious Empowerment (obviously if you would have situation like close phasing on bosses like KC while having breakbar up, remember these skills are CC's) - Wildfire (FIRE 5), Lightning Orb (AIR 5), Dust Storm (EARTH 5) proc Fireworks Relic. - Use Relentless Fire on Fire Loops when Wildfire is not on cooldown (cast RF inside of Fire Sphere for extended duration) - Coming back to AIR in between every other attunement is crucial for upkeeping FRESH AIR buff. - Run Raging Storm Trait instead of Stormsoul on not defiant bosses like CA, HT, Icebrood Construct etc. (in general it's always Stormsoul trait, just pinpointing you might want to change it on specific bosses) - Weapon change for HTCM: Take Bloodlust sigil over Force sigil and Night sigil over Impact sigil) Rest stays the same.
Special thanks to Leder for optimizing this build and sharing tips that made a huge difference! Your expertise is much appreciated.
AD: Calamity [cA] Speedrun Guild is looking for players! Recent projects: youtu.be/Yuldxt5D-aw?si=s1grybTl76th11DT youtu.be/afK1TSS4aPI?si=I_5suj2-oRvGOtF9 youtu.be/rk1yG1Tajao?si=TJLrcDTM0NngMo53 Application form: https://forms.gle/rDohuFxMAr4uM8dn6Guild Wars 2 | Quickness Catalyst - 37.3k | (Fresh Air - Scepter/Warhorn) | Elemental CelerityVivveGW22024-10-20 | log: https://dps.report/r8sZ-20241021-001223_golem Since I've mentioned Elemental Celerity in previous bench I decided to make bench for it so it's easier to learn for people that would prefer playing Celerity over Elemental. NOTES: - Build and Gear at the end of the video (Full berserker, Dragonhunter runes, Force + Impact sigils, Fireworks Relic, 5 precision infusions + 13 power infusions, Cilantro Lime Sous-Vide Steak + Superior Sharpening Stone) - Signet of Fire is crucial for being crit capped. - I suggest playing Elemental Celerity Elite skill for QoL instead of Elemental (rotation: AIR opener - FIRE: 3 - 2 - 5 - ELEMENTAL CELERITY - 5 - 3 - 2 - AIR) Nevertheless you can still play with Elemental or FG's. From my first observations it seems like 2 Elemental Celerity more less is equal to long phase dps uptime of Elemental. If you can fit more than 2 Elemental Celerity that should be more damage overall. For super short phases most likely FG'S is best, but I tried it briefly and it felt clunky. If you would like to play in a more supportive way WATER ELEMENTAL (elite) would help with group sustain cause its great aoe healing of pretty much low cooldown. - Upkeeping stacks is pretty tight so use Arcane Brilliance after attuning to AIR, Sand Squall (EARTH 4) offcd for blast combo + boon extension - Rock Barrier (EARTH 2) increases your tougness by 250 so either don't use it at all if it could interfere with tanking on the boss/activate and consume instantly. - Use Heat Sync (FIRE 4) for higher might uptime - Use Tidal Surge (WATER 4) and Tornado (AIR 4) offcd to proc Vicious Empowerment (obviously if you would have situation like close phasing on bosses like KC while having breakbar up, remember these skills are CC's) - Wildfire (FIRE 5), Lightning Orb (AIR 5), Dust Storm (EARTH 5) proc Fireworks Relic. - Use Relentless Fire on Fire Loops when Wildfire is not on cooldown (cast RF inside of Fire Sphere for extended duration) - Coming back to AIR in between every other attunement is crucial for upkeeping FRESH AIR buff. - Run Raging Storm Trait instead of Stormsoul on not defiant bosses like CA, HT, Icebrood Construct etc. (in general it's always Stormsoul trait, just pinpointing you might want to change it on specific bosses) - Weapon change for HTCM: Take Bloodlust sigil over Force sigil and Night sigil over Impact sigil) Rest stays the same.
Special thanks to Leder for optimizing this build and sharing tips that made a huge difference! Your expertise is much appreciated.
AD: Calamity [cA] Speedrun Guild is looking for players! Recent projects: youtu.be/Yuldxt5D-aw?si=s1grybTl76th11DT youtu.be/afK1TSS4aPI?si=I_5suj2-oRvGOtF9 youtu.be/rk1yG1Tajao?si=TJLrcDTM0NngMo53 Application form: https://forms.gle/rDohuFxMAr4uM8dn6Guild Wars 2 | Quickness Catalyst - 38.2k | (Fresh Air - Scepter/Warhorn) | 8th October PatchVivveGW22024-10-16 | NEW BENCH: youtu.be/HQhBMXjcJAA?si=NiekxbfVPwpFZonc NOTES: - Build and Gear at the end of the video (Full berserker, Dragonhunter runes, Force + Impact sigils, Fireworks Relic, 5 precision infusions + 13 power infusions, Cilantro Lime Sous-Vide Steak + Superior Sharpening Stone) - Signet of Fire is crucial for being crit capped. - Elemental is best dps option on golem that's why I picked it (damage of elemental is bit inflated by boons I've provided) but in real fights I suggest playing Elemental Celerity Elite skill for QoL instead of Elemental Elemental Celerity benchmark: youtu.be/G695mfTo_cI?si=d6xsg3_6twLJr-gS (rotation: AIR opener - FIRE: 2 - 3 - 5 - ELEMENTAL CELERITY - repeat - AIR) Nevertheless you can still play with Elemental or FG's. From my first observations it seems like 2 Elemental Celerity more less is equal to long phase dps uptime of Elemental. If you can fit more than 2 Elemental Celerity that should be more damage overall. For super short phases most likely FG'S is best, but I tried it briefly and it felt clunky. If you would like to play in a more supportive way WATER ELEMENTAL (elite) would help with group sustain cause its great aoe healing of pretty much low cooldown. - Upkeeping stacks is pretty tight so use Arcane Brilliance after attuning to AIR, Sand Squall (EARTH 4) offcd for blast combo + boon extension - Rock Barrier (EARTH 2) increases your tougness by 250 so either don't use it at all if it could interfere with tanking on the boss/activate and consume instantly. - Use Heat Sync (FIRE 4) for higher might uptime - Use Tidal Surge (WATER 4) and Tornado (AIR 4) offcd to proc Vicious Empowerment (obviously if you would have situation like close phasing on bosses like KC while having breakbar up, remember these skills are CC's) - Wildfire (FIRE 5), Lightning Orb (AIR 5), Dust Storm (EARTH 5) proc Fireworks Relic. - Use Relentless Fire on Fire Loops when Wildfire is not on cooldown (cast RF inside of Fire Sphere for extended duration) - Coming back to AIR in between every other attunement is crucial for upkeeping FRESH AIR buff. - Run Raging Storm Trait instead of Stormsoul on not defiant bosses like CA, HT, Icebrood Construct etc. (in general it's always Stormsoul trait, just pinpointing you might want to change it on specific bosses) - Weapon change for HTCM: Take Bloodlust sigil over Force sigil and Night sigil over Impact sigil) Rest stays the same.
Other pov: Knocked top dps willy: youtube.com/watch?v=6DSChblJ1vE&ab_channel=ZETASquad TBA[cA] Calamity | Virtual Contests | W5 COMPETITION | 12:32VivveGW22024-09-23 | Another Virtual Contests Competition! Ruleset in the beggining of the video :)
Our newest project that we couldn't really finish (grind enough) due to time management problems etc. Nevertheless this comp has potential to beat WR definitely.
Outside of failed foodswap after split 2 and spores that I used too fast right into P3 it was really good run. Enjoy
big thanks to DingoRawrr for sticking with us for this project
But overall this was my best pull, so I decided I'm gonna post a run with 1:39 killtime Video Log: https://dps.report/lTu8-20240110-225757_vgQadim Lamp Competition (Virtual Contests) | Lamp Untamed (1,2,3) | [cA] CalamityVivveGW22023-12-17 | Another cool competition from Virtual Contests! Thanks Sachsa for organizing! :)
Rules: Qadim Lamp competition Part 2 (12.11-10.12)
Qadim likes to collect creatures, however he does not like cleaning up after them. Your task will be to decimate his collection and swoop right through his Lamp to get it nice and cleaned out. You will gain Points for each Unique room you clear, however gain a penalty scaling with the amount of player that help with the room or use it. However unlike the last time there will be an additional restriction explained in the rules.
Scoring: Each room cleared for the first time provides 10 points, however every player that participated in clearing the room for the first time or used it for pathing deducts 1 Point (as at least one person has to kite Qadim rooms will always give at least 1 Point) as example: a single Person clearing the entire lamp on his own generates 126 points (140-14) and a group of 3 people clearing 13 rooms would generate something between 91 points (130-39) and 117 (130-13) points depending on how they chose to split up inside.
The score of each of the three lamps will be added up for the final score. In a case of tie in points, the group that spent less time in all lamps combined pulls ahead.
Rules: Emboldened Mode has to be disabled. No Racial skills. No Beta Character. Every Player that enters a Lamp also has to leave the same lamp successfully bringing back your Ally. You need to complete at least 8 rooms each lamp to Qualify. Any Bugs that would allow you to stay longer in the Lamp than intended are not allowed. There needs to be either a PoV of enough people clearly showing who clears which rooms or simply a PoV of everyone who splits up (it needs to be understandable who tags which room. You may Clear a room 2 rooms ahead on range without contributing to the room infront of you to avoid deduction from pathing. You may teleport over a room to avoid point deduction for pathing (example: teleport over a corner in a new room, or have other Portals transport Squad member through the Lamp).
Additional alteration this time: Only one of each Core class can enter the lamp at the same time (example: only one Mesmer includes all the elite specializations).Mursaat Overseer - 0:53 | cTempest | Not Assigned [MO]VivveGW22023-12-16 | LOG: https://dps.report/aFa6-20231216-191009_mo
Beautiful evening with the homies (minute of silence for canceled signet of fire in opener)Mursaat Overseer - 0:55 | Alacrity Bladesworn | Not Assigned [MO]VivveGW22023-12-10 | LOG: https://dps.report/UAQi-20231210-185729_mo
Another kewl kill with the homies, enjoyMursaat Overseer - 0:58 | Quickness Untamed | Not Assigned [MO]VivveGW22023-11-28 | Not Assigned [MO] presents
Unfortunately my POV from patch record (0:56) did not got recorded. Patch Record: https://gw2wingman.nevermindcreations.de/log/VSj6-20231128-185116_mo
Log from the video: https://dps.report/xfdZ-20231128-172340_moDaily Two Man Boneskinner (qUntamed - AlacScourge) | 7:46VivveGW22023-11-09 | Who let the meme out?
LOG: https://dps.report/zsX7-20231108-233403_boneQadim (W6) | Bladesworn | Late Night PugginVivveGW22023-11-02 | LOG: https://dps.report/md2W-20231101-040230_qadim
Some of late night 4AM Qadim Puggin Party, with my Bladesworn that I haven't touched since pre SoTo, enjoyOne Become Many - Gorseval | Catalyst - [cA] Calamity submission: 1:33 | First PlaceVivveGW22023-10-06 | DISCLAIMER: Unfortunately my video got corrupted during split 2, I'm sorry for that.
LOG: https://dps.report/gIrx-20230924-185241_gors
Why Catalyst? At the start we were having ppl bench different classes on 1mil golems with whatever boons and vuln they selfsustain. We looked at berserker and herald, but after a couple days someone posted a catalyst golem that was bsaically 50% over what the previous classes we did so we were like "I guess we play that". Catalyst also provides a ton of vulnerability and might. Also Sand Squall allowed to extend quickness from main phases to be extended through the following split phase.
Frost Bow: For this competition it was important to break Gorsevals breakbar fast. We had a CC plan with lightning hammer, which was technically more dps, but we learned that the splitphase seems to be delayed if you break Gorseval late into his phase. After we started using Frost Bow we reliably had transition times of 0.1s to 0.2s. This allowed our killtimes to stay very competitive even compared to the Gorseval kill snow crows did with weavers and alacrity! On another note, Frost Bow 3 does 5 more projectiles than the tooltip suggests.
Split Phase Management: The split adds with quickness-supports are naturally faster than the ones without. For this reason, half the dps catalysts would save their elite for the second phase since they can hold back all their cooldowns during the first split. The other half of the dps catalysts would use elite in phase1 since the dps check to skip spirits is the most tight there.
Quick chill project before Catalyst will get nerfed with upcoming patch.
With a fight that short there was no need for full support classes, so we went with: - 4 x Harbinger running Twisted Medicine + Elixir of Ambition (wchich provided every possible boon) - 6 x Catalyst using Sand Squall which extended all boons by 9 seconds per subgroup
I did precast a lil bit too fast which costed me some stacks drop for a bit, but it still worked out pretty well.
Spontaneous kill with bunch of friends. I'm glad we've made it before 26.09 balance patch cause most likely Catalyst will be nerfed (hopefully not nuked to the ground) so at least we've had a chance to clap some nice numbers.
About performance: That wasn't my best attempt, cause of one additional auto chain in air (i have no idea why I did it) that delayed my whole rotation and forced me into another unwanted fire autochain. Also could've placed Wildfire in the end. Afterall I'm pretty happy with 45k (my best attempt was 46.2k on another pull)
PoV's: Rick (Catalyst): youtube.com/watch?v=ItpKnSTMu1A DingoUndSo (Catalyst): youtube.com/watch?v=ttXjIxsRTOw Cealus (qHerald): youtube.com/watch?v=5Qj2eJcdrvc REMagic (qHerald): youtube.com/watch?v=_e-oAjWFSosCalamity [cA] | Keep Construct | 3:06 | DPS Catalyst POVVivveGW22023-09-11 | A great project finally came to an end, with a result that surpassed what we've estimated as a goal in the beggining of the project. It will remain a very special run for me since I've joined Calamity not so long ago (my first speedkill guild in my GW2 career, also KC being my first speedkill project as well) and beside getting the kill with a such great composition we've managed to break previous wingman all-time KC record (3:10) by 4 seconds which really motivates me to continue this type of gameplay.
Had alotta fun, I wanna thank my guildies and everyone who put a ton of work into this - it totally paid off.
Probably there won't be a time in future when I'm gonna say after a speedkill that my performance was flawless and I'm 100% happy etc therefore I won't say that now either (kekw) Obviously a lot of stuff could be better starting with cleaner execution, rotation speed etc etc. But I'm pretty happy anyway!
Precast: (Dagger/Dagger + Staff | SW WH / Hammer) I've crafted a precast that allowed me to activate all 4 hammer orbs 5EA stacks and to get instant 10EE at the start) while running.
Precasting Cyclone + Lightning Orb in P2, P3 is a great convenience to immidietly start a rotation without losing time for casting.
Sand Squall in the beginning of the collecting phase to extend boons (especially Alacrity)
Due to Heat Sync I've tried different combinations in fire loop to minimize DPS loss due to its usage. That loop I've started each phase with felt the best option. Beside that the rest of the rotation wasn't anything different than current benchmark video for SW WH Catalyst. The only difference was casting Ice Glyph in the start of P3 to fit second glyph, and this was by far the worst mistake I've made which was not casting Fire Glyph at 10% but delaying to Air to place Lightning Glyph. Probably I would get more damage since Fire Glyph gets all hits in that period of time. We were getting faster kills with each run so it was hard to estimate which glyph usage will be the best in p3 at the fly. At least I've got some Lightning Glyph hits in, and we finished with decent damage and a great killtime.
Big thanks to all friends that helped with theory crafting best builds and rotations for both qCatalysts and DPS Catalysts.
Some greedy oil kite Catalyst gameplay kekw[cA] Calamity - Sloth : Raid Competition 1st Place | Alacsworn POVVivveGW22023-07-26 | Big thumbs up to Sascha [VC] Virtual Contests for organizing this competition. I had a lot of fun while doing that. #alacswornisnotameme
''Goal: Eat as many Toxic mushrooms with as little individual eats as possible
Formular: Score=(S+(S-E))/T*(1+(1/P))*(1+(10-P)/100)*100-B*1.3 S=Toxic Shrooms eaten | E=Amount of Eats | T=killtime of the Encounter | P=Player | B=Blue Mushrooms consumed So if you take longer and have to use more Blue Mushrooms you lose Points for each of them you have to use, however this is worked against with the multiplier Contestants gain if they attempt it with less Player. So you have to figure out how you can eat those Toxic Shrooms as efficiently as possible. I know this seems a bit overcomplicated but it was the best Solution i myself was able to come up with.
The golden mushroom for the slippery slubling achievement does not count towards the score
Rules: Any Bugs that would allow you to stay longer in the Transformation than intended are not allowed. There needs to be a PoV of the people transforming into slublings as well as the log. You can only participate with one team at a time. No Racial skills, No Beta Character, No Emboldened Mode. Portals, pulls and Boons etc. are allowed. Overlays for additional marker are allowed. Macros are forbidden.''Mursaat Overseer - Catalyst (42.140 DPS) | Balance Patch June 2023 Record (0:55)VivveGW22023-07-15 | Had really good time getting this patch record kill. There's a still room for improvement for my rotation to get even higher number, but I'm still very happy with the results. Big thumbs up for big gamers.
log: https://dps.report/goPC-20230714-233920_moPower Catalyst - (41.493 DPS)VivveGW22023-07-10 | Some daily pCatalyst benchmark practice| The Voice and the Claw | Power Catalyst POV (45.8K DPS)VivveGW22023-05-28 | Some fun blasting with pug group. Enjoy!GW2 | Harvest Temple CM | QHERALD (mid green SW1) | The Voidwalker KillVivveGW22023-05-21 | Thumbs up to Nhaark for leading this run and to other squad members. Run was organized through HTCM discord community.GW2 | Conjured Amalgamate (W6) - Power Catalyst POV | 52.4K (39.858)VivveGW22023-05-13 | ...