RZX Archive | Dizzy - Extended Edition 2021 Walkthrough, ZX Spectrum @rzxarchive | Uploaded March 2021 | Updated October 2024, 8 hours ago.
A walkthrough of the ZX Spectrum game, Dizzy - Extended Edition 2021. An updated version of the 1987 game. The full list of improvements and fixes is as follows:
Improvements:
* Dizzy's sprite is now displayed 'by mask'.
* Added Dizzy restore points for each screen.
* Graphics speed is accelerated by 3 times, the game is synchronized with frame scan if possible. Everything has become faster and smoother.
* Text scrolling is now absolutely smooth.
* Added +16 screens.
* Added +11 items and some other graphics.
* Some old objects are better drawn.
* The story has been significantly expanded.
* Added additional sounds.
* The water has turned blue colour.
* Removed unwanted ways to shorten completion of the game.
Fixes:
* Fixed firewood below the boiler.
* Fixed accidental redefinition of control keys during the melody playing.
* Fixed pushing of items with hard surfaces to the top frame of the screen.
* Fixed non-working major digit of the score.
* The skeleton does not move right if objects are thrown at it. Items fall to the maze screen.
* Item names are now magenta instead of blue.
* Dizzy's scattering and gathering does not spoil the scrolling objects.
* Fixed slow blinking and falling pickaxe.
* Fixed brightness bugs on the horizontal elevator line in ice caves.
* Fixed and improved scenario of defeating Zaks. Now after Zacks has moved down, he stops killing Dizzy.
* Fixed the upper snowflake of Zaks freezing on the amulet.
* The bridge above the skeleton is now restored upon entering the screen.
* The bottle does not jump until the fire is lit.
* Fixed flashing elevator rope in the mine.
* Fixed a spider moving in jerks on the screen with the hermit house.
* Fixed lighting of the header and screen frame. Now it is the same as in the game - top-left.
* Fixed some bugs on title screen.
* Fixed some internal bugs.
This walkthrough was completed with the maximum number of points possible - 114,000.
More info. here: spectrumcomputing.co.uk/forums/viewtopic.php?f=3&t=4386
From the recording originally sent by Pavel Plíva to rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
A walkthrough of the ZX Spectrum game, Dizzy - Extended Edition 2021. An updated version of the 1987 game. The full list of improvements and fixes is as follows:
Improvements:
* Dizzy's sprite is now displayed 'by mask'.
* Added Dizzy restore points for each screen.
* Graphics speed is accelerated by 3 times, the game is synchronized with frame scan if possible. Everything has become faster and smoother.
* Text scrolling is now absolutely smooth.
* Added +16 screens.
* Added +11 items and some other graphics.
* Some old objects are better drawn.
* The story has been significantly expanded.
* Added additional sounds.
* The water has turned blue colour.
* Removed unwanted ways to shorten completion of the game.
Fixes:
* Fixed firewood below the boiler.
* Fixed accidental redefinition of control keys during the melody playing.
* Fixed pushing of items with hard surfaces to the top frame of the screen.
* Fixed non-working major digit of the score.
* The skeleton does not move right if objects are thrown at it. Items fall to the maze screen.
* Item names are now magenta instead of blue.
* Dizzy's scattering and gathering does not spoil the scrolling objects.
* Fixed slow blinking and falling pickaxe.
* Fixed brightness bugs on the horizontal elevator line in ice caves.
* Fixed and improved scenario of defeating Zaks. Now after Zacks has moved down, he stops killing Dizzy.
* Fixed the upper snowflake of Zaks freezing on the amulet.
* The bridge above the skeleton is now restored upon entering the screen.
* The bottle does not jump until the fire is lit.
* Fixed flashing elevator rope in the mine.
* Fixed a spider moving in jerks on the screen with the hermit house.
* Fixed lighting of the header and screen frame. Now it is the same as in the game - top-left.
* Fixed some bugs on title screen.
* Fixed some internal bugs.
This walkthrough was completed with the maximum number of points possible - 114,000.
More info. here: spectrumcomputing.co.uk/forums/viewtopic.php?f=3&t=4386
From the recording originally sent by Pavel Plíva to rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough