Uploaded September 2025 | Updated September 2026, 2 weeks ago
This video provides a detailed breakdown of a "Tipping Scales" LMG PvE build in The Division 2, offering an alternative to the popular Striker build (1:40). The build focuses on maximizing critical hit chance and damage, along with armor on kill, for effective crowd control and survivability.
Here's a summary of the build components and their functions:
• Specialization: Gunner (2:06)
• Provides 10% armor on kill (2:09), which can be increased based on armor core.
• Example: 1.1 armor core gives 114,000 armor on kill (2:26).
• Primary Weapon: GR9 LMG with "Killer" talent (2:42)
• Killer talent: Killing an enemy with a critical hit grants 70% critical hit damage for 10 seconds (2:44).
• Tipping Scales: Increases magazine size by 30% (2:57), giving the GR9 305 bullets (2:57).
• Secondary Weapon: Caretaker with "Perfect Killer" talent (3:11)
• While any weapon can be used, "Killer" is recommended for PvE (3:17).
• The creator prefers an LMG and AR combo over dual LMGs due to ammo concerns (3:49).
• Mask: Coyote's Mask (3:53)
• Benefits both solo and group play (3:55).
• Provides bonuses to critical hit chance and damage based on distance to the last enemy hit (3:58). For example, 15-25 meters grants 25% critical hit chance and 10% critical hit damage (4:05).
• Chest Plate: Obliterate Chest Plate (4:28)
• Chosen over the "Tipping Scales" chest plate because its "Sustainability" talent is not weapon damage-based (4:30).
• Obliterate talent: Critical hits increase total weapon damage by 1% for 10 seconds, stacking up to 20 times (4:41). This allows for continuous weapon damage increase due to high critical hit chance (4:47).
• Backpack: Tipping Scales Backpack with "Snowball" talent (8:27)
• Snowball talent: Increases critical hit damage received per stack from four to seven (8:29).
• Other Gear Pieces:
• Gloves: Weapon damage with critical hit chance (8:08).
• Knee Pads: Armor and critical hit chance (8:14).
• Holster: Weapon damage and critical hit chance (8:15).
• All pieces are rolled to armor and critical hit chance with a 12% critical hit damage mod (8:05).
• Alternative Chest Plate: Palisade Chest Plate with "Obliterate" (6:16)
• Offers an additional 10% armor on kill (6:43), increasing total armor on kill to 225,000 (6:47), which is beneficial for situations requiring extra survivability (6:51).
• Skill Choices: (7:18)
• Reviver Hive: For self-revival (7:19).
• Decoy: For crowd control (7:21).
The core of the "Tipping Scales" gear set is "Throttle Control" (7:35), which builds stacks up to 50 when shooting. While the talent provides weapon handling (7:46), the presenter suggests weapon damage would have been more beneficial (7:49). Stacks are lost when not shooting (7:54), but not if an enemy is suppressed (7:57), emphasizing the importance of a large magazine (8:01).
The build aims for high critical hit chance (60% crit hit chance) and damage (up to 456% crit hit damage with stacks) (4:58-5:32), ensuring that "everything in front of you is dead" (5:34). LMGs automatically roll with damage to targets out of cover, and the minor attribute should be rolled to damage to armor (5:39). The presenter notes that expertise levels are not crucial for the build's effectiveness (6:03).
This video provides a detailed breakdown of a "Tipping Scales" LMG PvE build in The Division 2, offering an alternative to the popular Striker build (1:40). The build focuses on maximizing critical hit chance and damage, along with armor on kill, for effective crowd control and survivability.
Here's a summary of the build components and their functions:
• Specialization: Gunner (2:06)
• Provides 10% armor on kill (2:09), which can be increased based on armor core.
• Example: 1.1 armor core gives 114,000 armor on kill (2:26).
• Primary Weapon: GR9 LMG with "Killer" talent (2:42)
• Killer talent: Killing an enemy with a critical hit grants 70% critical hit damage for 10 seconds (2:44).
• Tipping Scales: Increases magazine size by 30% (2:57), giving the GR9 305 bullets (2:57).
• Secondary Weapon: Caretaker with "Perfect Killer" talent (3:11)
• While any weapon can be used, "Killer" is recommended for PvE (3:17).
• The creator prefers an LMG and AR combo over dual LMGs due to ammo concerns (3:49).
• Mask: Coyote's Mask (3:53)
• Benefits both solo and group play (3:55).
• Provides bonuses to critical hit chance and damage based on distance to the last enemy hit (3:58). For example, 15-25 meters grants 25% critical hit chance and 10% critical hit damage (4:05).
• Chest Plate: Obliterate Chest Plate (4:28)
• Chosen over the "Tipping Scales" chest plate because its "Sustainability" talent is not weapon damage-based (4:30).
• Obliterate talent: Critical hits increase total weapon damage by 1% for 10 seconds, stacking up to 20 times (4:41). This allows for continuous weapon damage increase due to high critical hit chance (4:47).
• Backpack: Tipping Scales Backpack with "Snowball" talent (8:27)
• Snowball talent: Increases critical hit damage received per stack from four to seven (8:29).
• Other Gear Pieces:
• Gloves: Weapon damage with critical hit chance (8:08).
• Knee Pads: Armor and critical hit chance (8:14).
• Holster: Weapon damage and critical hit chance (8:15).
• All pieces are rolled to armor and critical hit chance with a 12% critical hit damage mod (8:05).
• Alternative Chest Plate: Palisade Chest Plate with "Obliterate" (6:16)
• Offers an additional 10% armor on kill (6:43), increasing total armor on kill to 225,000 (6:47), which is beneficial for situations requiring extra survivability (6:51).
• Skill Choices: (7:18)
• Reviver Hive: For self-revival (7:19).
• Decoy: For crowd control (7:21).
The core of the "Tipping Scales" gear set is "Throttle Control" (7:35), which builds stacks up to 50 when shooting. While the talent provides weapon handling (7:46), the presenter suggests weapon damage would have been more beneficial (7:49). Stacks are lost when not shooting (7:54), but not if an enemy is suppressed (7:57), emphasizing the importance of a large magazine (8:01).
The build aims for high critical hit chance (60% crit hit chance) and damage (up to 456% crit hit damage with stacks) (4:58-5:32), ensuring that "everything in front of you is dead" (5:34). LMGs automatically roll with damage to targets out of cover, and the minor attribute should be rolled to damage to armor (5:39). The presenter notes that expertise levels are not crucial for the build's effectiveness (6:03).










