Distance Modding Tutorial | How To Make Mods & Upload to Thunderstore (BepInEx) @Tribow
Distance Modding Tutorial | How To Make Mods & Upload to Thunderstore (BepInEx)  @Tribow
Uploaded January 2025 | Updated September 2026, 2 weeks ago
This video is meant to be tutorial on how to make mods. There's no script so I apologies if anything was very confusing. I just wanted to get this out sorry if it's not the most helpful thing ever.

There's a few things I don't really go over in the video. What I do go over should be enough for other Distance modders to get started.

SUPPORT ME: ko-fi.com/tribow

Distance Discord: discord.gg/FzstVxjWHZ
Distance Modding Github: github.com/Distance-Modding


DOCUMENTATION RESOURCES:
BepInEx: https://docs.bepinex.dev/master/api/index.html
Unity 5.6: docs.unity3d.com/560/Documentation/ScriptReference
Harmony: harmony.pardeike.net/articles/patching.html
Thunderstore Package Format: thunderstore.io/c/distance/create/docs
Thunderstore Manifest JSON Validator: thunderstore.io/tools/manifest-v1-validator

WHERE TO GET DECOMPILERS:
dotPeek: jetbrains.com/decompiler
dnSpyEx: github.com/dnSpyEx/dnSpy

I don't go over this in the video, but some functions are not possible to patch because they are private functions. To get around this, you may need to use an assembly publicizer to make everything public. Use one of these methods linked below. If you're confused about how to use these methods please ask in the comments or in the modding channel in the Distance Discord.

PUBLICIZING ASSEMBLY:
Assembly Publicizer: github.com/CabbageCrow/AssemblyPublicizer
BepInEx Assembly Publicizer: github.com/BepInEx/BepInEx.AssemblyPublicizer
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Distance Modding Tutorial | How To Make Mods & Upload to Thunderstore (BepInEx)

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