Digimon All-Star Rumble Game Sample - Xbox 360 @Vysethedetermined2
Digimon All-Star Rumble Game Sample - Xbox 360  @Vysethedetermined2
Uploaded May 2026 | Updated September 2026, 1 week ago
"Digimon All-Star Rumble" is a bit of an anomaly among Digimon titles and one with a dubious reputation that is (mostly) deserved... if you've never heard of it, don't feel bad; the game was never officially released in Japan but was developed by "Prope" (led by former Sega co-creator of "Sonic the Hedgehog", Yuji Naka, best known for "Ivy the Kiwi?", "Fishing Resort", "Digimon Adventure" and "Rodea the Sky Soldier"). Released late in the lives of PS3 and Xbox 360 in November of 2014, the game was one of the closest "proper" releases of a Digimon game in the West since "Digimon World Championship" back in 2008 (there was an online game and a few mobile efforts in-between, but they were far removed from what most fans typically expected from the series), so fans were STARVING. While there's no official source that I could find, info on the web also suggests that the game was released on a low budget to gauge interest on releasing future Digimon games outside of Japan ("Digimon World: Next Order" & "Cyber Slueth" in particular).

The sales pitch for the game is: "Let's get ready to Digi-rumble! All-star rosters - 12 of your favorite characters from the Digimon Universe (6 of them from Digimon Adventure, 2 from Digimon Adventure 02, 2 from Digimon Tamers and 2 from Digimon Fusion), and a total of 32 forms. Digievolution - Digivolve to unlock advanced forms! DigiCards - Unlock and collect DigiCards to enhance and strengthen your Digimon in battle! 10 unique battle arenas - Rumble in stages pulled straight from the animated series." All that aside, the game's plot is paper thin and involves your Digimon of choice deciding to join a tournament and ultimately getting caught up in a brawl for the fate of the world with a poorly constructed theme of corruption and destiny.

What the game doesn't sell is that it's a weird combination of both "World" and "Rumble Arena". In the game, the player roams around small areas freely while fighting lesser creatures from the Digimon universe. There's also platforming, finding treasures (DigiCards which act as equipment for different Digimon and some can also be purchased in the in-game shop with money earned during the game) and solving basic puzzles. Each area has a boss confrontation towards the end where the gameplay shifts to a separate section where the game is much more in line with Digimon Rumble Arena 1 / 2 ("Digimon Tamers: Battle Evolution" and "Battle Chronicle" respectively). During these battles, the HUD changes, the player runs around fighting the opponent (or opponents) while also grabbing power-ups, watching out for obstacles, and the game is a little less like Smash Bros. and a little more like Power Stone. Each Digimon has an expanded movelist from the prior games with different combo strings and can even launch opponents in the air to perform strong mid-air combos in a "Guilty Gear X" fashion. The combat is kinda clunky, but it wasn't exactly super polished in the previous Rumble games either and, on paper, the game has the ingredients to be an interesting departure from past Digimon games that should have worked a lot better than it did.

So what exactly went wrong here? Let's disregard the roster of playable Digimon. From a technical standpoint, the game looks great in screenshots and "can" look pretty nice in motion... sometimes. For whatever reason, the game is poorly optimized and while most areas in the game are very small, the framerate is wholly inconsistent without rhyme or reason (this is illustrated a few times in this video, if you get near the edges or boundaries of areas, the framerate jumps up to 60, but sits around 30 on average). This can make battling a little jarring as the game shifts from 30-60FPS on a whim. Each Digimon has more moves and combos than past action games, so there's a greater margin of error as you try to figure out what moves work and what moves are simply impractical for each Digimon and form (do you want a few repetitive moves that generally work, or more moves where you don't even use half of them cause they don't work as intended or are easy to interrupt???). It also goes without saying, but some Digimon are just WAY BETTER than others, so playing some of the Story Modes are a chore. Speaking of which, the game is lampooned for its uneven difficulty in this regard, but it's not "too" rough with a few exploits. The game at least consistently sounds great. The game also has a MASSIVE grind if you want to get everything, so they essentially crammed about 100hrs+ of gameplay into what's essentially like a ~10hr game due to the abysmal rate in which you accrue in-game currency for the shop to buy DigiCards for the collection.

Multiplayer is still essentially fun (no online, local only... in 2014) and had they fixed the above, this game would have been received WAY more favorably as it has the bones of a great game. This is a video of the game in action. Enjoy.

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Digimon All-Star Rumble Game Sample - Xbox 360

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