Uploaded May 2024 | Updated September 2026, 2 weeks ago
All games involve players making choices, or they wouldn't be games. But when it comes to game narrative, some allow for player choices in how stories unfold and some don't. Though there can be beauty in a fixed narrative, choices let us tell stories in a way only games can, and can range from purely emotional choices to true moral quagmires. This session talks features experienced designers and writers who have worked on titles including Pentiment, Palia, Lost Records: Bloom & Rage, Wylde Flowers, State of Decay, and The Church in the Darkness, all games that allow for player choices in interesting ways. We'll talk about why designers include choice-based narratives and how big the choices can be while still telling a moving story.
Panelists:
Richard Rouse III | https://x.com/richardrouseiii/
Desiree Cifre | https://x.com/desireecifre/
Grace P. Fong | gracepfong.com
Josh Sawyer | https://x.com/jesawyer/
About LudoNarraCon:
LudoNarraCon 2024 is the sixth annual edition of the digital festival held exclusively on Steam to celebrate narrative video games and the developers that make them. Conceived and organised by indie label Fellow Traveller, the event is available for free to everyone to attend and free for developers to exhibit at.
👀 Behind the scenes content and live Q&As from over 45 exhibiting developers, all making story-rich games
🎮 Over 35 narrative game demos to download and play, all featured in our demo section
💸 Get great discounts on more than 160 story-rich games in the LudoNarraCon sale
🎤 Watch over 15 hours of original panels and fireside chats about narrative games and game development
🖼️ Get yourself a wallpaper pack to celebrate the event, featuring tons of cool art from your favourite narrative games
Find out more at ludonarracon.com
All games involve players making choices, or they wouldn't be games. But when it comes to game narrative, some allow for player choices in how stories unfold and some don't. Though there can be beauty in a fixed narrative, choices let us tell stories in a way only games can, and can range from purely emotional choices to true moral quagmires. This session talks features experienced designers and writers who have worked on titles including Pentiment, Palia, Lost Records: Bloom & Rage, Wylde Flowers, State of Decay, and The Church in the Darkness, all games that allow for player choices in interesting ways. We'll talk about why designers include choice-based narratives and how big the choices can be while still telling a moving story.
Panelists:
Richard Rouse III | https://x.com/richardrouseiii/
Desiree Cifre | https://x.com/desireecifre/
Grace P. Fong | gracepfong.com
Josh Sawyer | https://x.com/jesawyer/
About LudoNarraCon:
LudoNarraCon 2024 is the sixth annual edition of the digital festival held exclusively on Steam to celebrate narrative video games and the developers that make them. Conceived and organised by indie label Fellow Traveller, the event is available for free to everyone to attend and free for developers to exhibit at.
👀 Behind the scenes content and live Q&As from over 45 exhibiting developers, all making story-rich games
🎮 Over 35 narrative game demos to download and play, all featured in our demo section
💸 Get great discounts on more than 160 story-rich games in the LudoNarraCon sale
🎤 Watch over 15 hours of original panels and fireside chats about narrative games and game development
🖼️ Get yourself a wallpaper pack to celebrate the event, featuring tons of cool art from your favourite narrative games
Find out more at ludonarracon.com










