Dialogue Innovation in Marvel’s Spider-Man 2: Breaking Down the Breathing System in Wwise | GDC 2024 @Audiokinetic
Dialogue Innovation in Marvel’s Spider-Man 2: Breaking Down the Breathing System in Wwise | GDC 2024  @Audiokinetic
Uploaded December 2024 | Updated September 2026, 2 weeks ago
What does it take to create a compelling and immersive AAA breathing system within Wwise? Join Matthew Strasser as he deconstructs the Breathing System in Marvel’s Spider-Man 2, piece by piece, container by container. This presentation will provide a new understanding of the music system, showcasing its potential for breathing, while shedding light on the meticulously-crafted series of states and “breath intensities” that elevated the system to AAA shippable quality.

Learn more about Wwise:
hubs.ly/Q02x8NL00
Curious about other projects powered by Wwise:
hubs.ly/Q02x8NLv0
For more Wwise content, sign up to our newsletter and blog here:
hubs.ly/Q02x8NM10
To learn Wwise, click here:
hubs.ly/Q02x8NGQ0

The Audiokinetic blog covers a wide range of interactive audio-related topics, including sound design methodologies, implementation strategies for audio assets, interactive music composition techniques, cutting-edge advancements in game audio technology, in-depth interviews with industry leaders, optimization tips for audio performance, and behind-the-scenes glimpses into the creative process driving current gaming projects.
Dialogue Innovation in Marvel’s Spider-Man 2: Breaking Down the Breathing System in Wwise | GDC 2024A reminder to look up from the tools once in a while. #GameAudioCombat Sound Effects | Combat Crowd Sounds | Strata LibraryAmbience Detailed Rain | Strata Collection OverviewWwise Up On Air Hands-On | Backstage With ENRAGEBaldurs Gate 3: An Audio Technical Deep Dive | GDC 2024Mentors Advice - Episode 8Trailer 2 | Sounds of DreamersSounds of Dreamers | No more Excel, scripts, or bugging programmers #gameaudioFrom Symphony to Scoundrel | Adaptive Music in Star Wars: OutlawsAt the end of the day, it’s all about people. #GameAudioMentors Advice - Episode 4
Audiokinetic |

Dialogue Innovation in Marvel’s Spider-Man 2: Breaking Down the Breathing System in Wwise | GDC 2024

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER