Uploaded July 2026 | Updated September 2026, 2 weeks ago
Defeating all the bosses of Dewdrop Dynasty without taking damage and the ending. You play as a bee that crash lands into the underground and loses their wings. Fortunately local legends mention magical dewdrops that can restore your wings so you set off to find them.
Overall a pretty solid Metroidvania though the $20 price tag might be a bit high for some. Gameplay is enjoyable with using the gun to shoot downward and reach new places though late game you're often using other abilities for this (though a small number of platforming gauntlets have you chain them together). It's not overly long but there's a good bit of stuff to find.
There are some things that rankled me during play, however. First there's glowbugs to collect that you see from the start of the game but the quest to get them doesn't show up until near the endgame that forces you to traverse the map all over to pick them up. This is one of the few times I used map markers as I figured that'd help but to my surprise I capped out on markers by the snow level and that seemed rather weird since one of the map markers IS the glowbug. Additionally I think the clover hearts to upgrade HP are bugged if you complete a heart through buying from stores (at the very least it didn't display what I should have had for HP). I'm also unsure if the partner whistle's companion is supposed to rather indefinitely but I couldn't dismiss it (fortunately that form just picks up currency). I also wouldn't have minded more fast travel points, particularly to the towns themselves but it wasn't too big a concern.
There's also a few annoyances with enemy hitboxes that are particularly noticeable on the cake drake fight - while they often telegraph where they'll pop up sometimes they just pop up below you and if you don't react fast enough you'll take damage (hence the moving back and forth on that fight as a few attempts were ruined near the end). Some hitboxes also look wonky for dodging/being hit, such as the shockwaves when Webulix dives (jumping looks like you're in the effect but don't take damage and rolling looks like the iframes should be over but again no damage) or the fireballs on the cake drakes (the flame patches left behind don't appear to hurt you but sometimes the fireballs don't hurt you either!). Not a big deal from normal play but a small nuisance from a hitless perspective. You also can't skip the dialogues pre-fight so I played a bit more cautiously and loaded up on damage boosts.
With some tweaks/bug fixes most of that should make this a really good game to check out though.
0:00 Cactadilla
1:31 Bonsai Beetle
4:26 Wizmos
6:32 The Twins
9:55 Webulix Intro
11:36 Webulix Fight
13:18 Doug Firno
15:06 UFO
17:41 The Blight Wolves
18:15 Tyrannolith Intro
19:13 Tyrannolith Fight
21:52 Finale
25:13 Formless
26:48 Ending
My Social Media Stuff:
discord.gg/z6WhfmcYXu
twitter.com/CrankyTemplar
Defeating all the bosses of Dewdrop Dynasty without taking damage and the ending. You play as a bee that crash lands into the underground and loses their wings. Fortunately local legends mention magical dewdrops that can restore your wings so you set off to find them.
Overall a pretty solid Metroidvania though the $20 price tag might be a bit high for some. Gameplay is enjoyable with using the gun to shoot downward and reach new places though late game you're often using other abilities for this (though a small number of platforming gauntlets have you chain them together). It's not overly long but there's a good bit of stuff to find.
There are some things that rankled me during play, however. First there's glowbugs to collect that you see from the start of the game but the quest to get them doesn't show up until near the endgame that forces you to traverse the map all over to pick them up. This is one of the few times I used map markers as I figured that'd help but to my surprise I capped out on markers by the snow level and that seemed rather weird since one of the map markers IS the glowbug. Additionally I think the clover hearts to upgrade HP are bugged if you complete a heart through buying from stores (at the very least it didn't display what I should have had for HP). I'm also unsure if the partner whistle's companion is supposed to rather indefinitely but I couldn't dismiss it (fortunately that form just picks up currency). I also wouldn't have minded more fast travel points, particularly to the towns themselves but it wasn't too big a concern.
There's also a few annoyances with enemy hitboxes that are particularly noticeable on the cake drake fight - while they often telegraph where they'll pop up sometimes they just pop up below you and if you don't react fast enough you'll take damage (hence the moving back and forth on that fight as a few attempts were ruined near the end). Some hitboxes also look wonky for dodging/being hit, such as the shockwaves when Webulix dives (jumping looks like you're in the effect but don't take damage and rolling looks like the iframes should be over but again no damage) or the fireballs on the cake drakes (the flame patches left behind don't appear to hurt you but sometimes the fireballs don't hurt you either!). Not a big deal from normal play but a small nuisance from a hitless perspective. You also can't skip the dialogues pre-fight so I played a bit more cautiously and loaded up on damage boosts.
With some tweaks/bug fixes most of that should make this a really good game to check out though.
0:00 Cactadilla
1:31 Bonsai Beetle
4:26 Wizmos
6:32 The Twins
9:55 Webulix Intro
11:36 Webulix Fight
13:18 Doug Firno
15:06 UFO
17:41 The Blight Wolves
18:15 Tyrannolith Intro
19:13 Tyrannolith Fight
21:52 Finale
25:13 Formless
26:48 Ending
My Social Media Stuff:
discord.gg/z6WhfmcYXu
twitter.com/CrankyTemplar










