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Fuelled By Caffeine | [Devlog 2] Fallout Made in Unity - Inventory, PipBoy and Interactions @FuelledByCaffeine | Uploaded October 2020 | Updated October 2024, 3 hours ago.
Moving onto the inventory and interactions in this video!

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0:00 Intro
0:18 Pausing
0:42 Tab Functionality
1:23 Inventory UI
1:36 Weight & Currency
1:50 Sub Categories
2:06 Inventory Scriptable Objects
2:46 Items Loading and Selecting
3:18 Inventory Scrolling
4:34 Inventory Actions
5:25 Interaction System
5:48 Quick Looting
6:52 Outro


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Thanks for watching!

#unity #devlog #fps
[Devlog 2] Fallout Made in Unity - Inventory, PipBoy and Interactions[Unity 3rd Person Tutorial 22] Adding Our Combat System | Part 1[Unity 3rd Person Tutorial 11] Camera Smoothing + Source Download[Unity 3rd Person Tutorial 15] Adding Gravity to Our Character Controller | Part 4[Unity FPS Tutorial 19] Adding Aiming Effectors[Devlog 6] Fallout Made in Unity - Vendors, Dialogue Trees and Quests[Unity 3rd Person Tutorial 8] Adding Sprinting and Stamina to Our Character | Part 2[Devlog 1] Fallout Made in Unity - Healthbars and FPS Movement[Unity Input System 2] |  New Input System C# Tutorial | Mouse & Keyboard | Part 2/2[Unity 3rd Person Tutorial 10] Setting Up the Animator | Part 2[Unity 3rd Person Tutorial 19] Cleaning Up + Download[Unity FPS Tutorial 8] Adding Sprinting to Our Controller

[Devlog 2] Fallout Made in Unity - Inventory, PipBoy and Interactions @FuelledByCaffeine

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