Uploaded February 2017 | Updated September 2026, 2 weeks ago
"If The Pirates of the Caribbean breaks down, the pirates don't eat the tourists" - Ian Malcolm, Jurassic Park.
Sometimes, the most unsettling moments come when perfectly innocent systems go wrong. In this talk, horror author and games writer Nate Crowley explores how design choices, bugs and unexpected player actions can invoke the horrible in games that never aspired to horror, from the flesh-eating carp of Dwarf Fortress to the inhuman soundscapes of Taz-Mania.
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VideoBrains is a free monthly conference where video games developers, journalists and players give talks and answer questions. We’ve had fantastic talks on everything from indie marketing to the Slender Man to a behind-the-scenes look at Deus Ex.
Twitter! twitter.com/Videobrains
Facebook! facebook.com/VideoBrains
Patreon! patreon.com/VideoBrains
For everything else VideoBrains, including tickets for our upcoming events, check the website: videobrains.co.uk
"If The Pirates of the Caribbean breaks down, the pirates don't eat the tourists" - Ian Malcolm, Jurassic Park.
Sometimes, the most unsettling moments come when perfectly innocent systems go wrong. In this talk, horror author and games writer Nate Crowley explores how design choices, bugs and unexpected player actions can invoke the horrible in games that never aspired to horror, from the flesh-eating carp of Dwarf Fortress to the inhuman soundscapes of Taz-Mania.
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VideoBrains is a free monthly conference where video games developers, journalists and players give talks and answer questions. We’ve had fantastic talks on everything from indie marketing to the Slender Man to a behind-the-scenes look at Deus Ex.
Twitter! twitter.com/Videobrains
Facebook! facebook.com/VideoBrains
Patreon! patreon.com/VideoBrains
For everything else VideoBrains, including tickets for our upcoming events, check the website: videobrains.co.uk










