DEVILHEART RE:TRIBUTE - @HolloTheRaven @RobloxLongplays
DEVILHEART RE:TRIBUTE - @HolloTheRaven  @RobloxLongplays
Uploaded May 2026 | Updated September 2026, 2 weeks ago
Longplay of Roblox: DEVILHEART RE:TRIBUTE by HolloTheRaven (original by Remi_Cubed) in 1080p HD 60fps (in-game set to 120fps)
Play the game here: https://rblx.games/18595582311
Download the game and related assets here: archive.org/details/dhr_20260830

_DEVILHEART RE:TRIBUTE_ is a mod of _Devilheart,_ a singleplayer bullet hell game from 2015 that released with a 2 chapter demo before being canceled and subsequently uncopylocked. This mod reworks the levels from the original demo with new mechanics, new bosses, and new weapons to create a more technical and challenging experience.
This video features full gameplay of the mod on True mode and Devil mode (the game's normal and hard difficulties respectively). During this gameplay, all weapons are obtained and all secrets are found.

Date recorded: 05/24/26

0:00:00 - Intro
0:02:57 - 1-1 Permafrost Cavern (True)
0:08:17 - 1-2 Sinner's Catacombs (True)
0:17:10 - 1-3 Sinner's Crypt (True)
0:27:51 - 1-4 Warden's Perch (True)
0:35:53 - 1-END Ascent I (True)
0:39:04 - 2-1 Ashen Basin (True)
0:48:00 - 2-2 The Furnace (True)
0:58:33 - 2-3 Slagtown (True)
1:08:40 - 2-4 The Molten Sea (True)
1:15:37 - 2-5 Thousand Plumes (True)
1:30:20 - 2-6 The Pyre (True)
1:37:35 - 2-END Ascent II (True)

1:40:19 - Saint's Crown & High Score Demonstration

1:49:37 - 1-1 Permafrost Cavern (Devil)
1:53:36 - 1-2 Sinner's Catacombs (Devil)
2:01:01 - 1-3 Sinner's Crypt (Devil)
2:08:03 - 1-4 Warden's Perch (Devil)
2:11:24 - 1-END Ascent I (Devil)
2:11:56 - 2-1 Ashen Basin (Devil)
2:18:21 - 2-2 The Furnace (Devil)
2:26:06 - 2-3 Slagtown (Devil)
2:33:39 - 2-4 The Molten Sea (Devil)
2:37:25 - 2-5 Thousand Plumes (Devil)
2:47:58 - 2-6 The Pyre (Devil)
2:55:08 - 2-END Ascent II (Devil)

•The game uses invisible touch triggers to determine where to place the player if they fall into a pit. If the player has not touched any of these triggers since their last respawn, then they will be sent back to their last checkpoint as a failsafe.
•All enemies in the Sprite family cannot be set on fire by the Infernoheart.
•Fuses, Switch Mimics, and the human bosses don't have collision with the player, allowing them to pass through each other.
•If the player dies to the Molten Golem in 2-5 then on subsequent respawns it will spawn above the lava, skipping the rising animation and immediately displaying its health bar before commencing its behavior loop a second later.

#longplay #nocommentary
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DEVILHEART RE:TRIBUTE - @HolloTheRaven

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