Developing Hi-Fi RUSH Backwards and Finding Our Positive Gameplay Loop @GDCFestivalofGaming
Developing Hi-Fi RUSH Backwards and Finding Our Positive Gameplay Loop  @GDCFestivalofGaming
Uploaded May 2024 | Updated September 2026, 2 weeks ago
In this session, Game Director John Johanas shares how the initial concept for Hi-Fi RUSH came to be. From there, he provides in-depth details into the development team's early learnings on approaching this type of rhythm-action title.

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Developing 'Hi-Fi RUSH' Backwards and Finding Our Positive Gameplay Loop

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