Developing an Inventory System for My Platformer Game | Quantum Ruins Devlog #23 @Ric_93
Developing an Inventory System for My Platformer Game | Quantum Ruins Devlog #23  @Ric_93
Uploaded March 2020 | Updated September 2026, 1 week ago
Time to implement an inventory in the game!

The inventory is based on this example : godotengine.org/asset-library/asset/271
I've studied the code and reworked it to meet my own game needs!

Play the Game: rics-devlogs.itch.io

Join me in my Ruins Exploration Camp Discord Server ;)
discord.gg/txe3vDf

You can now support me with a coffee, so that so that I can finally stop sleeping and spend 100% of my time and energy working on the game : ko-fi.com/ricdevlogs

#devlog #gamedevelopment #indiegame

Quick Facts:
- name: Riccardo
- age: 26 year old
- where I come from: Italy
- current game dev project started: 15/08/2019
- engine used: Godot
- software for pixel art: Aseprite
Developing an Inventory System for My Platformer Game | Quantum Ruins Devlog #23developing my mobile game live!Just a Chill RPG Making Stream :)GAME DEV WITH ME | Working on Quantum Ruins | Focused & Productive streamTop-Down PIXEL ART for my Mobile Game!Tutorial Area, Waterfall & Towers! | Quantum Ruins Indie Game DevlogPLAYABLE DEMO FOR MY GAME ON ITS WAY! | Indie Game Devlog #15Just a Fun RPG Making Stream! :)Super Chill & Chatty Pixel Art Stream☕
Ric |

Developing an Inventory System for My Platformer Game | Quantum Ruins Devlog #23

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