Dev stream: Signal-free train networks demo @CaptainOfIndustryGame
Dev stream: Signal-free train networks demo  @CaptainOfIndustryGame
Uploaded October 2024 | Updated September 2026, 1 hour ago
We are introducing a game-changing feature in the upcoming Update 3 – a brand-new, innovative train traffic system! This system is designed to handle even complex rail networks effortlessly, all without requiring you to build explicit signals. Simply lay down your tracks, and the trains will run smoothly without any hiccups or delays.

Read more here:
captain-of-industry.com/post/cd-46

0:00 Stream starting
4:05 Introduction
9:56 Simple crossing
12:37 Critical blocks and reservations
14:30 Why not automatic signals
16:36 Setting train colors
18:25 Bi-directional tracks
23:07 Non-critical bi-directional tracks
25:15 Q&A
30:45 Sidings (passing zones)
34:26 Max train length
36:06 100 wagon train
41:39 Detailed 3D models
43:02 Train buffer (waiting bays)
47:43 Critical sections vs. signals
50:44 Superblocks
52:48 Q&A
56:27 Pillars and elevated rails
59:29 Q&A
1:06:16 Captain Boba's appearance
1:09:18 Traditional signals
1:13:30 Q&A
1:16:20 Some players just want signals
1:18:50 Q&A
1:21:32 Types of fuels for trains
1:28:51 Connecting ships and trains
1:32:55 Q&A
1:33:44 When?
1:48:09 Outro
Dev stream: Signal-free train networks demoCOI dev stream #38: Leveling of the crater continues.Captain of Industry dev stream #4: Meet the Captain, and concreteCOI dev stream #45: Its todays date, but in-game! 2025 years and beyond!
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Dev stream: Signal-free train networks demo

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