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Gibson | Deterministic RNG Exhibition - Peach Bomb-Only BTT | 11:45.70 @gibson6597 | Uploaded April 2021 | Updated October 2024, 1 hour ago.
Here I showcase in-game RNG manipulation by completing Peach's break the targets using only bombs. This was achieved using deterministic animations to force bomb pulls mid-run.

Notes:
- Idle animation RNG rolls are not consistent, but the first call is always 1 roll. So as long as you interrupt peach with a non-RNG calling action (i.e. jab, crouch) the subsequent idle animation roll will always be 1
- The metric of 7 idle poses to find the current seed is a soft maximum based off the highest expected number of rolls between targets. In practice, you'll often fall short of the max, so a lower pose count can likely be used.

Savestate's RNG manip video - youtu.be/28VQ-xLST4U
Fork of Savestate's tool with Idle Pose support: github.com/gainge/ssbm_rng_manip/tree/idle-animation-seed
Roll Target Helper Script - github.com/gainge/ssbm-rng-action-sequence
Console Bomb Only Record - youtu.be/RgZPlNiRzCQ
Peach's Idle Animations - ssbwiki.com/List_of_idle_poses_(SSBM)#Peach

Timestamps:
Intro 0:00
Pulls 1+2 0:40
Pull 3 3:24
Pull 4 4:43
Pull 5 6:21
Pull 6 7:30
Pull 7 8:42
Pull 8 9:54
Pull 9 11:18
Pull 10 12:28
Normal Pulls 12:34

Peach's fixed RNG animations used and their rolls are listed below:
Idle Animation - 1
Shield - 9
Double Jump - 10
Standing Grab - 15
Fair - 25
Up Tilt - 27
Jump - 30
LFS - 30
Land - 31
Up Smash - 40
Downsmash - 70
Deterministic RNG Exhibition - Peach Bomb-Only BTT | 11:45.70Mario on Doc | 11.52Doc on Samus | 8.58Bowser on Falco | 8.45Peach on Yoshi | 10.50Jigglypuff BTT | 7.87Puff on ICs | 15.70Peach on Roy | 6.45Peach on Fox | 8.90Peach on Yoshi | 8.85Falcon on ICs | 9.78Falcon/Doc 12.88

Deterministic RNG Exhibition - Peach Bomb-Only BTT | 11:45.70 @gibson6597

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