Destroy All Humans Remake PS5 vs Xbox Series X|S Frame Rate Comparison (Backwards Compatibility) @VGTech
Destroy All Humans Remake PS5 vs Xbox Series X|S Frame Rate Comparison (Backwards Compatibility)  @VGTech
Uploaded March 2021 | Updated September 2026, 2 weeks ago
Destroy All Humans Remake frame rate comparison comparing the framerate/fps on PS5 and Xbox Series X|S running under backwards compatibility.
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The versions tested were 1.08 on PS5 and 1.0.0.9 on Xbox Series X|S. All three consoles are running this under backwards compatibility.

Patch 1.08 adds an FPS Limit option to the game which allows the frame rate cap to be set to 60fps.

PS5 renders at a native resolution of 1920x1080.

Xbox Series X uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being 1920x1080. Native resolution pixel counts during gameplay seem to often be in the range of 2688x1512 and approximately 2240x1260 on Xbox Series X. Xbox Series X uses a form of temporal reconstruction to increase the resolution up to 3840x2160 when rendering natively below that resolution.

Xbox Series S uses a dynamic resolution with the highest native resolution found being 1920x1080 and the lowest native resolution found being 1344x756. Native resolution pixel counts during gameplay seem to often be in the range of 1920x1080 and approximately 1472x828 on Xbox Series S. Xbox Series S uses a form of temporal reconstruction to increase the resolution up to 1920x1080 when rendering natively below that resolution.

The resolution seems to drop lower during cutscenes than during gameplay on Xbox Series X and Xbox Series S.

Xbox Series X and Xbox Series S have improved texture filtering compared to PS5 bit.ly/3sWmhRk

Stats: bit.ly/3kQxuji
Frames Pixel Counted: bit.ly/2O0BG4j

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Destroy All Humans Remake PS5 vs Xbox Series X|S Frame Rate Comparison (Backwards Compatibility)

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