Uploaded March 2021 | Updated September 2026, 2 weeks ago
Destroy All Humans Remake frame rate comparison comparing the framerate/fps on PS5 and Xbox Series X|S running under backwards compatibility.
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The versions tested were 1.08 on PS5 and 1.0.0.9 on Xbox Series X|S. All three consoles are running this under backwards compatibility.
Patch 1.08 adds an FPS Limit option to the game which allows the frame rate cap to be set to 60fps.
PS5 renders at a native resolution of 1920x1080.
Xbox Series X uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being 1920x1080. Native resolution pixel counts during gameplay seem to often be in the range of 2688x1512 and approximately 2240x1260 on Xbox Series X. Xbox Series X uses a form of temporal reconstruction to increase the resolution up to 3840x2160 when rendering natively below that resolution.
Xbox Series S uses a dynamic resolution with the highest native resolution found being 1920x1080 and the lowest native resolution found being 1344x756. Native resolution pixel counts during gameplay seem to often be in the range of 1920x1080 and approximately 1472x828 on Xbox Series S. Xbox Series S uses a form of temporal reconstruction to increase the resolution up to 1920x1080 when rendering natively below that resolution.
The resolution seems to drop lower during cutscenes than during gameplay on Xbox Series X and Xbox Series S.
Xbox Series X and Xbox Series S have improved texture filtering compared to PS5 bit.ly/3sWmhRk
Stats: bit.ly/3kQxuji
Frames Pixel Counted: bit.ly/2O0BG4j
Watch in 4K and 60fps for the best experience.
Please consider liking and sharing the video if you enjoyed it.
Twitter: twitter.com/VGTech_
Facebook: bit.ly/2D3JyJk
Destroy All Humans Remake frame rate comparison comparing the framerate/fps on PS5 and Xbox Series X|S running under backwards compatibility.
Subscribe for more gaming tech analysis: bit.ly/VGTechSubscribe
The versions tested were 1.08 on PS5 and 1.0.0.9 on Xbox Series X|S. All three consoles are running this under backwards compatibility.
Patch 1.08 adds an FPS Limit option to the game which allows the frame rate cap to be set to 60fps.
PS5 renders at a native resolution of 1920x1080.
Xbox Series X uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being 1920x1080. Native resolution pixel counts during gameplay seem to often be in the range of 2688x1512 and approximately 2240x1260 on Xbox Series X. Xbox Series X uses a form of temporal reconstruction to increase the resolution up to 3840x2160 when rendering natively below that resolution.
Xbox Series S uses a dynamic resolution with the highest native resolution found being 1920x1080 and the lowest native resolution found being 1344x756. Native resolution pixel counts during gameplay seem to often be in the range of 1920x1080 and approximately 1472x828 on Xbox Series S. Xbox Series S uses a form of temporal reconstruction to increase the resolution up to 1920x1080 when rendering natively below that resolution.
The resolution seems to drop lower during cutscenes than during gameplay on Xbox Series X and Xbox Series S.
Xbox Series X and Xbox Series S have improved texture filtering compared to PS5 bit.ly/3sWmhRk
Stats: bit.ly/3kQxuji
Frames Pixel Counted: bit.ly/2O0BG4j
Watch in 4K and 60fps for the best experience.
Please consider liking and sharing the video if you enjoyed it.
Twitter: twitter.com/VGTech_
Facebook: bit.ly/2D3JyJk










