Depth of Field Blurring with Physical Defocus - Part 4 - Flame 2021 @Autodesk_Flame
Depth of Field Blurring with Physical Defocus - Part 4 - Flame 2021  @Autodesk_Flame
Uploaded May 2020 | Updated September 2026, 2 hours ago
Level: Intermediate
Recorded in: Autodesk Flame 2021
Download Media: areadownloads.autodesk.com/wdm/flame/physical_defocus_p4.zip


This video will take you through the workflow of remapping a Z-depth render pass from absolute values to normalized values in order to make use of it in a compositing situation.

Using a normalised Z-depth render pass is a requirement for all the various workflows of adding depth of field blurring using physical defocus and any other 3D post effects.

We'll discuss the Z-depth information in detail as well as demonstrate the Depth Normalizer for the main purpose of remapping Z-depth data.

This is very useful to know when handling Z-depth data from external CGI render passes.


If you wish to follow along, you can download the 30-day Flame trial at autodesk.com/products/flame/free-trial

or if you are in education, you can sign up for a free 3-year license at autodesk.com/education/free-software/flame


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Depth of Field Blurring with Physical Defocus - Part 4 - Flame 2021

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