Dependency Injection in Unity Without the Complexity @git-amend
Dependency Injection in Unity Without the Complexity  @git-amend
Uploaded December 2025 | Updated September 2026, 5 days ago
Dependency Injection is one of those architectural topics that’s often discussed in theory but rarely feels practical in real Unity projects. In this video, I walk through how Init(args) approaches Dependency Injection in a way that works naturally with Unity’s component model, replacing common patterns like singletons and manual lookups with explicit, type-safe dependencies. We’ll look at concrete examples, interface-based services, local vs global dependencies, and where these ideas fit in a professional Unity codebase.

Init(args) assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Init(args) LITE (Free) assetstore.unity.com/packages/package/280938?aid=1101lw3sv
Sisus Asset Store Page assetstore.unity.com/publishers/41398?aid=1101lw3sv
Docs docs.sisus.co/init-args
Unity Discussion discussions.unity.com/t/init-args-a-next-gen-di-framework/866024

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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00 Global Services
4:52 Types
8:30 Local Services
12:09 Services Component
13:01 Initializers
14:23 Value Providers
17:00 Cross Scene References

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Unity Utility Library: github.com/adammyhre/Unity-Utils
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Dependency Injection in Unity Without the Complexity

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