DeepMotion: Tutorial | Create a Self-Balanced Physically Simulated Dog From a Pile of Boxes @DeepMotionInc
DeepMotion: Tutorial | Create a Self-Balanced Physically Simulated Dog From a Pile of Boxes  @DeepMotionInc
Uploaded February 2018 | Updated September 2026, 2 weeks ago
This tutorial demos how to create a physical simulated self-balancing "dog" from primitive boxes in Unity using DeepMotion Avatar technology. The result is a fully procedural and physically feasible animation that is interactive to user disturbance in real-time.

DeepMotion Avatar is no longer available for testing, however it is available as an SDK. Please contact us to discuss pricing.

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ABOUT DEEPMOTION, INC.

Our Technology
DeepMotion's pioneering solutions utilize the latest in physics simulation, motion perception, procedural animation, and AI to make your digital characters come alive.

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Led by a passionate team of industry veterans with decades of experience from companies like Blizzard, Pixar, Disney, ROBLOX, Microsoft, Crystal Dynamics, and Ubisoft.

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Since 2014 DeepMotion has led the field of Motion Intelligence and is committed to empowering applications with smarter motion technology.

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DeepMotion: Tutorial | Create a Self-Balanced Physically Simulated Dog From a Pile of Boxes

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