Dead Space Remake Audio Walkthrough Ambience Rework #2 @hippetyhoppetygetoffmyprop2902
Dead Space Remake Audio Walkthrough Ambience Rework #2  @hippetyhoppetygetoffmyprop2902
Uploaded March 2022 | Updated September 2026, 2 weeks ago
Same as before, but I added extra sound effects, most prominently that loud creaking coming from the tram that is hanging in the middle of the area.

Here's the audio without the background sounds from the source:
youtu.be/tk5xoXqgV24

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I feel that the game is missing a lot of sounds that are frequently used in the first game. It's most likely because the game's still work in progress and these will make it to the final build, but I wanted to make a video to give an idea how it should sound like.

These are all audio from the first Dead Space, with a couple of added from Dead Space 2. Mainly I added the vent fans, that great metallic howling, those random electrical sounds, the stinger music cues when the Slasher goes through the vents, the Slasher sounds and the Plasma Cutter sound I already demonstrated in the previous video.

Here's the original footage for comparison:
youtube.com/watch?v=VQAg77keP40

In case any of the developers of the remake actually see this, some of these sounds aren't located in the "audiostreams" folder, but rather either in the "global_assets" or some of the level related archives within the game files. The "grand metal howl" sounds or whatever they are called are probably also found in the game files, but I found them also from the first game's main menu's front end files. Slasher and the Plasma Cutter sounds are located in their own archives. Thought this would be useful info since they said in the livestream they've gone researching the game files for source material.
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Dead Space Remake Audio Walkthrough Ambience Rework #2

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