Uploaded November 2024 | Updated September 2026, 2 weeks ago
Hello everyone. It’s time to get started on another game, and this time it’s gonna be a fighter, Dead or Alive 2 Hardcore. This one may be different a little from its original versions from ‘99 as it may have added some new content that weren’t in the latter along with some tweaks here and there. Now, Dead or Alive as a whole is a three-button fighter with each of them inputting your punches, kicks, and defense. You can mash away and occasionally throw through your fights, but it isn’t a viable strategy, as the game has a counter system that can be executed with block and any back direction. And trust me, you’re gonna have a love-hate relationship with such a mechanic. If you get used to the timing, which isn’t bad to get used to, then you pretty much know how Dead or Alive works. You ought to be careful, though. The game’s AI can use the counter system to its advantage *A LOT*, and it really bolsters the chance of you being left beaten and battered. The game is set on default settings. Difficulty, controls, everything. I wouldn’t like to play this game on a higher difficulty unless I’m some sort of masochist.
Gonna get started by playing the story mode with the canon character, let alone the most absolute badass, Ryu Hayabusa. And what do you know? No continues have been used! It’s too bad that I’m unable to do his Izuna Drop, though. That move is a huge pain in the ass to do, and I’m not gonna burn off my epidermis from my thumb to do it. So you’ll be disappointed if you’re expecting me to spam Izuna drops throughout the whole session. Hayabusa’s move set is pretty much all-around with a few special tricks added in, so I didn’t have trouble using him. Also, he is my go-to character, so there’s that.
Hello everyone. It’s time to get started on another game, and this time it’s gonna be a fighter, Dead or Alive 2 Hardcore. This one may be different a little from its original versions from ‘99 as it may have added some new content that weren’t in the latter along with some tweaks here and there. Now, Dead or Alive as a whole is a three-button fighter with each of them inputting your punches, kicks, and defense. You can mash away and occasionally throw through your fights, but it isn’t a viable strategy, as the game has a counter system that can be executed with block and any back direction. And trust me, you’re gonna have a love-hate relationship with such a mechanic. If you get used to the timing, which isn’t bad to get used to, then you pretty much know how Dead or Alive works. You ought to be careful, though. The game’s AI can use the counter system to its advantage *A LOT*, and it really bolsters the chance of you being left beaten and battered. The game is set on default settings. Difficulty, controls, everything. I wouldn’t like to play this game on a higher difficulty unless I’m some sort of masochist.
Gonna get started by playing the story mode with the canon character, let alone the most absolute badass, Ryu Hayabusa. And what do you know? No continues have been used! It’s too bad that I’m unable to do his Izuna Drop, though. That move is a huge pain in the ass to do, and I’m not gonna burn off my epidermis from my thumb to do it. So you’ll be disappointed if you’re expecting me to spam Izuna drops throughout the whole session. Hayabusa’s move set is pretty much all-around with a few special tricks added in, so I didn’t have trouble using him. Also, he is my go-to character, so there’s that.










