Uploaded May 2025 | Updated September 2026, 2 weeks ago
People have gone on record saying that a large number of the flashier Super moves and Ultimate attacks are noticeable downgrades from previous games.
And I think one of the biggest offenders is the sound design, since it lacks the impact or "oomph!" that other games like BT2 and 3 had.
Using End Goku as an example, I thought I'd try adding some sound effects on top of it to see if they could be made better with redone sound design.
Gameplay footage borrowed from @Omega2040
Sound effects from Raging Blast 1+2, Xenoverse 2, FighterZ, and Burst Limit
People have gone on record saying that a large number of the flashier Super moves and Ultimate attacks are noticeable downgrades from previous games.
And I think one of the biggest offenders is the sound design, since it lacks the impact or "oomph!" that other games like BT2 and 3 had.
Using End Goku as an example, I thought I'd try adding some sound effects on top of it to see if they could be made better with redone sound design.
Gameplay footage borrowed from @Omega2040
Sound effects from Raging Blast 1+2, Xenoverse 2, FighterZ, and Burst Limit





![Hey, Thats Vegetas Move! [ENGLISH VERSION]
Based on this:
https://www.youtube.com/watch?v=f84ciGBhK8o Hey, Thats Vegetas Move! [ENGLISH VERSION]](https://i.ytimg.com/vi/rn2bELLJqpU/mqdefault.jpg)




